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School of Interference

Subclasses Designed by ReneHP

About these subclasses

A hacking/debuffing Wizard subclass for your magi-tech campaigns.

Designed for class

Wizard image
Core class
Wizard

Subclass details

School of Interference

School of Interference

Spell trait: Knowledge

Play the School of Interference if you don't just study magic; you disassemble it, corrupt it, and forcefully reassemble it.

Foundation
Tier 1

Glitch Injection: When you succeed on an offensive Spellcast Roll, you can spend 1 Hope to inject junk code in addition to dealing damage. Choose one:

  • Sensory Overload: The target becomes Vulnerable.

  • Desynchronization: The target has Disadvantage on their next attack roll.

Bypass: You can spend 1 Hope to use your Spellcast Roll modifier instead of Finesse or Instinct when attempting to pick locks, disable traps, or access technological systems.

Specialization
Tier 2

Arcane Backdoor: You have learned to identify the "IP addresses" of souls.

When an ally within Far range fails an attack against an adversary that is Vulnerable or suffering Disadvantage from your abilities, you can spend 1 Hope to allow them to reroll.

Additionally, you can "listen" to aether transmissions; you have Advantage on Knowledge Rolls to intercept communications or understand unknown technology.

Mastery
Tier 3

Kernel Panic: Your control over the universal software is absolute.

As an action, you can spend 3 Hope to emit a massive pulse. Make a single Spellcast Roll against all adversaries within Close range. On a success, they take your normal weapon damage and all affected targets become Vulnerable.

Printable cards

Foundation / Specialization / Mastery
School of Interference
Wizard

School of Interference

Foundation

SPELLCAST TRAIT: Knowledge

Glitch Injection: When you succeed on an offensive Spellcast Roll, you can spend 1 Hope to inject junk code in addition to dealing damage. Choose one:

  • Sensory Overload: The target becomes Vulnerable.

  • Desynchronization: The target has Disadvantage on their next attack roll.

Bypass: You can spend 1 Hope to use your Spellcast Roll modifier instead of Finesse or Instinct when attempting to pick locks, disable traps, or access technological systems.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
School of Interference
Wizard

School of Interference

Specialization

Arcane Backdoor: You have learned to identify the "IP addresses" of souls.

When an ally within Far range fails an attack against an adversary that is Vulnerable or suffering Disadvantage from your abilities, you can spend 1 Hope to allow them to reroll.

Additionally, you can "listen" to aether transmissions; you have Advantage on Knowledge Rolls to intercept communications or understand unknown technology.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
School of Interference
Wizard

School of Interference

Mastery

Kernel Panic: Your control over the universal software is absolute.

As an action, you can spend 3 Hope to emit a massive pulse. Make a single Spellcast Roll against all adversaries within Close range. On a success, they take your normal weapon damage and all affected targets become Vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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