Razor Shoals
Designed by
At a glance
Weapon feature
About this weapon
Tempest Strike: Gain a bonus to your damage rolls equal to your Presence
Devour Armament: The sword can consume a magical weapon, destroying it in the process. When it does, it permanently absorbs one of that weapon’s magical features. You may also replace the sword’s current damage dice with the consumed weapon’s damage dice.
When the sword consumes a weapon, it physically incorporates a piece of it into itself, permanently altering its appearance.
Vengeance: When you fail an attack roll with this weapon or a Spellcast Roll, gain a Vengeance Charge. Each Vengeance Charge is +1d8 magic damage. You can hold a number of Vengeance Charges equal to your Tier.
The next time you succeed on an attack with this weapon, expend all Vengeance Charges and add their damage to the attack. If the attack succeeds with Fear, the Vengeance dice become d10s instead.
Undertow: Spend a Favor to dissolve into a surge of dark seawater and reform at a point you can see within Far range.
Pact-Bound: Summon this weapon instantly. Disappears when dismissed or dropped.
Current Effect: (Once per Scene): When a non-physical attack targets you or an ally within Very Close range, roll a number of d6s equal to your Proficiency +2. If any die rolls 4+, you may mark 1 Stress to reflect the attack back at its source, dealing double the original damage.
Razor Shoals
Tempest Strike: Gain a bonus to your damage rolls equal to your Presence
Devour Armament: The sword can consume a magical weapon, destroying it in the process. When it does, it permanently absorbs one of that weapon’s magical features. You may also replace the sword’s current damage dice with the consumed weapon’s damage dice.
When the sword consumes a weapon, it physically incorporates a piece of it into itself, permanently altering its appearance.
Vengeance: When you fail an attack roll with this weapon or a Spellcast Roll, gain a Vengeance Charge. Each Vengeance Charge is +1d8 magic damage. You can hold a number of Vengeance Charges equal to your Tier.
The next time you succeed on an attack with this weapon, expend all Vengeance Charges and add their damage to the attack. If the attack succeeds with Fear, the Vengeance dice become d10s instead.
Undertow: Spend a Favor to dissolve into a surge of dark seawater and reform at a point you can see within Far range.
Pact-Bound: Summon this weapon instantly. Disappears when dismissed or dropped.
Current Effect: (Once per Scene): When a non-physical attack targets you or an ally within Very Close range, roll a number of d6s equal to your Proficiency +2. If any die rolls 4+, you may mark 1 Stress to reflect the attack back at its source, dealing double the original damage.
Feature
Razor Shoals
Tempest Strike: Gain a bonus to your damage rolls equal to your Presence
Devour Armament: The sword can consume a magical weapon, destroying it in the process. When it does, it permanently absorbs one of that weapon’s magical features. You may also replace the sword’s current damage dice with the consumed weapon’s damage dice.
When the sword consumes a weapon, it physically incorporates a piece of it into itself, permanently altering its appearance.
Vengeance: When you fail an attack roll with this weapon or a Spellcast Roll, gain a Vengeance Charge. Each Vengeance Charge is +1d8 magic damage. You can hold a number of Vengeance Charges equal to your Tier.
The next time you succeed on an attack with this weapon, expend all Vengeance Charges and add their damage to the attack. If the attack succeeds with Fear, the Vengeance dice become d10s instead.
Undertow: Spend a Favor to dissolve into a surge of dark seawater and reform at a point you can see within Far range.
Pact-Bound: Summon this weapon instantly. Disappears when dismissed or dropped.
Current Effect: (Once per Scene): When a non-physical attack targets you or an ally within Very Close range, roll a number of d6s equal to your Proficiency +2. If any die rolls 4+, you may mark 1 Stress to reflect the attack back at its source, dealing double the original damage.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Razor Shoals Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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