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Blades of Baleful Myst

At a glance

Trait
Instinct
Range
Melee
Damage
d8+6
Burden
One-Handed
Tier
Tier 2
Weapon slot
Primary
Damage type: Physical

Weapon feature

Wraith's Edge
Blades of the Baleful Myst Spectre’s Blade (Spectre) - d8+6 Physical (Instinct) Wraith’s Edge (Wraith) - d6+6 Magical (Finesse) Death’s Companion: Whenever Spectre causes an adversary to mark HP, make a Spellcast Reaction Roll (15). On a success, you manifest Wraith and Wraith gains one of the below benefits. - Guarding: Wraith retaliates and hits the next adversary to hit you, dealing d6+6 magic damage. - Striking: You immediately make a free attack with Wraith against a target within Far range. Wraith has Advantage on the attack. - Haunting: Wraith invades a target's mind, forcing them to immediately make a free attack against a random target within their attack range - Frightening: Wraith strikes terror in the target’s mind, causing them to become Frightened. Frightened targets cannot willingly move towards you, make all attacks against you at Disadvantage, and are Vulnerable to your attacks. This effect ends when the target takes damage. Marked Prey: Once per rest, you can mark a Stress to mark an adversary as your Marked Prey. The target must be within 1 mile of you and be someone you can see or are familiar with. While an adversary is marked, Wraith tracks them and always points in their direction. Spectre & Wraith gain your choice of Brutal, Powerful, Scary, or Deadly on all attacks against your marked prey. Targets remain marked until they die or until they move further than 1 mile away from you. If Spectre or Wraith cause your marked target to mark their last HP, you may immediately mark a new target. - Brutal: When you roll the maximum value on a damage die, roll an additional damage die. - Powerful: On a successful attack, roll an additional damage die and discard the lowest result. - Scary: On a successful attack, the target must mark a Stress. - Deadly: When you deal Severe damage, the target must mark an additional HP.

About this weapon

Equipment

Blades of Baleful Myst

One-Handed

Primary
Wraith's Edge
Blades of the Baleful Myst Spectre’s Blade (Spectre) - d8+6 Physical (Instinct) Wraith’s Edge (Wraith) - d6+6 Magical (Finesse) Death’s Companion: Whenever Spectre causes an adversary to mark HP, make a Spellcast Reaction Roll (15). On a success, you manifest Wraith and Wraith gains one of the below benefits. - Guarding: Wraith retaliates and hits the next adversary to hit you, dealing d6+6 magic damage. - Striking: You immediately make a free attack with Wraith against a target within Far range. Wraith has Advantage on the attack. - Haunting: Wraith invades a target's mind, forcing them to immediately make a free attack against a random target within their attack range - Frightening: Wraith strikes terror in the target’s mind, causing them to become Frightened. Frightened targets cannot willingly move towards you, make all attacks against you at Disadvantage, and are Vulnerable to your attacks. This effect ends when the target takes damage. Marked Prey: Once per rest, you can mark a Stress to mark an adversary as your Marked Prey. The target must be within 1 mile of you and be someone you can see or are familiar with. While an adversary is marked, Wraith tracks them and always points in their direction. Spectre & Wraith gain your choice of Brutal, Powerful, Scary, or Deadly on all attacks against your marked prey. Targets remain marked until they die or until they move further than 1 mile away from you. If Spectre or Wraith cause your marked target to mark their last HP, you may immediately mark a new target. - Brutal: When you roll the maximum value on a damage die, roll an additional damage die. - Powerful: On a successful attack, roll an additional damage die and discard the lowest result. - Scary: On a successful attack, the target must mark a Stress. - Deadly: When you deal Severe damage, the target must mark an additional HP.
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