Wand of Magic Missiles
Weapons
Designed by simonm223
At a glance
Damage type: Magic
Trait
Knowledge
Range
Very Far
Damage
d6+4
Burden
One-Handed
Tier
Tier 2
Weapon slot
Secondary
Damage type: Magic
Weapon feature
Charges
This wand has five charges. On a successful hit with it a player may expend a charge to add an additional 1d6 to the damage. If the fifth charge is expended, roll 1d20 and, on a 1, the wand is destroyed. The wand refreshes 1d4 charges on a long rest.
About this weapon
Wand of Magic Missiles
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Wand of Magic Missiles Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
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Discussion
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