THE INFINITY TRAIN JOB
A high-speed, reality-hopping heist across Time/Space for the BUREAU of CHRONOLOGICAL AFFAIRS
A rogue entity known as THE CONDUCTOR has assembled an impossible weapon: an endless train built from stolen fragments of infinite Timelines, aimed directly at THE AFTER. If the train reaches THE END OF LINE, all of Time/Space goes with it. C.L.O.C. has located a single unstable Threshold leading to a distant station. From there, Agents must infiltrate the train, navigate shifting realities, and reach the ENGINE before the DOOM'S DAY PROTOCOL is triggered.
Adventure Features
- Threshold insertion into a floating bullet-train station beyond the cyberpunk world called, KNIGHT CITY
- A procedurally generated gauntlet of bizarre, genre-shifting train cars
- Group Roll traversal system with escalating tension and Fear spending
- Dynamic Fear Actions that summon hazards, adversaries, and THE CONDUCTOR himself
- Surreal environments, hostile passengers, Anomalies, and impossible tech
- Final confrontation on the exposed ENGINE platform surrounded by twelve unstable THRESHOLDS
- Multiple failure states, Deathloops, and fail-forward escalation toward DOOM
- A Quantum Ogre, paradox traps, and reality-reset mechanics
Board the train.
Steal the power source.
REDACT THE CONDUCTOR.
Stop the end of everything.
All in a days work.
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com. There are no previous modifications by others.
No GEN AI was used to make this adventure.
Homebrew Vault




