A Tier 1 & 2 adventure module for Daggerheart, plunging players into a vampire-haunted tale of revelry turned to terror.
Beneath chandeliers and velvet masks, a vampire noble transforms a night of elegance into a desperate hunt from a panicked ballroom, to a living manour that feeds on screams, and finally to a forest glade under a blood red moon, where an ancient hunger stirs beyond the veil. This directed module spans three escalating scenarios: Masquerade Macabre, The Midnight Manor, and Blood on the Moon. Each scenario assumes a rested party of four with flexible scaling for different group sizes, with built-in level-ups and rewards.
New Mechanics
Included are four brand new additions to Daggerheart in this adventure module:
- Guided Story: the guided story blends the open framework of Daggerheart with a more directional story inspired by the campaigns of Arkham Horror LCG, creating a specially crafted adventure with unique mechanics that give the adventure depth but still provide the GM ample material
- The Almanac: a collection of numbered entries for the GM which expand upon certain NPCs, locations, or events in each scenario
- Roleplaying Challenges: like environments, but for roleplaying scenes where the PCs can achieve specific goals by roleplaying with rewards and outcomes that follow the fiction
- Scenario Resolution: a guided frame for resolving the scenario based off of how well the PCs did, including loot!
Credits
Writing & Game Design: Corey Hickson.
Art: Grandfailure.
Theme templates: Sax, PerfectlyCircularSeal, Aeron Drake (Homebrewery/Reddit).
Daggerheart-compatible under the Darrington Press Community Gaming License.


