Consumable - Uncommon
Spend a Hope to summon a slime creature that can squeeze through small spaces, move, or carry things for you until your next rest. You can also send it to engulf an adversary within Close range. When you do, make an Finesse Roll against the target. On a success, the spirit moves into Melee range with that target, and the target is Restrained. The creature becomes inert after the target breaks free. You can only have one slime creature at a time.
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This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com. There are no previous modifications by others.