DAGGERHEIST
A Heist supplement for Daggerheart
Ever wanted to run Heist missions in Daggerheart? I have, but there aren't many systems out there for it, yet.
This PDF contains 4 pages with rules and random tables that help you run a Heist from start to finish.
In short, the Heist runs on two separate countdowns; the Score and the Heat.
Your players will want to advance the Score countdown while keeping the Heat countdown at bay, or deal with the consequences.
You, being the creative Game Master that you are, provide the party with a Fixer who gives them the mission.
A mission entails:
1. The Mark - This is the target of the operation, usually given to your players through a fixer.
How does the fixer usually contact the party?
2. The Casing - The scouting and planning ahead of the actual Heist.
What security measures will the party need to overcome?
3. The Infiltration - Getting in and stealing the Score at all costs.
What tools does the party need to access the Score?
4. The Twist - Reality check. The situation gets more complicated than what the PCs planned for.
Was the complication avoidable? What details did the party miss?
5. The Getaway - Out with the Score, one way or another.
Are the exits available? How much time is left?
Give it a spin at your table, and fill in the blanks that this supplement doesn't cover.
Also available on patreon.com/honeyroll for free.
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