This is a book made from a GM to other GMs that like dark and horror themes into their own campaigns.
I'm using the concept of "Locations", a new idea of an actual place that exists in the narrative that contains multiple environments inside it. You should use the environments that fit your own narrative (e.g.: depending on what direction your players choose to go).
Environments are accompanied with either original adversaries or adversaries adapted from the SRD. All stat blocks are made for a Tier 2 group, but you can always tweak any values to fit the Tier of your own group. I personally recomend the guide below to properly balance the values when changing Tiers:
Volume 0 is only a small taste of what's to come: Volume 1 will include dozens of new environments and adversaries to let you and your group have unforgettable moments of joy... and horror!
