Strange Vocations is 203 pages of raw material for your Daggerheart game.
It's got:
- 6 Classes (Angler, Artist, Cavalier, Commander, Dancer, Musketeer)
- 10 Ancestries (Blotch, Chiropt, Gargola, Hag, Krow, Masquerad, Nopali, Patisse, Snel, Ursu)
- 7 Communities (Anguishborne, Ashborne, Coinborne, Fellborne, Gristborne, Hiltborne, Wisenborne)
- 47 Weapons And Armor (plus tattoos, plus new mobility and accessibility equipment)
- 1 Domain (Mirth)
- 2 Factors (Lichenthrope and Frankenstinious Wretch, templates that change a PC's nature)
- 14 Expansions To Gameplay (reforging weapons to use different Traits, sticking a soul in a gun, taking and holding territory, troubleshooting problems in character creation, diseases and epidemics, society crumbling, a collection of gods, etc)
- 41 Adversaries (including new Vehicle and Trapper types)
- 1 Scenario Frame (Tidewrack)
- 1 Campaign Frame (Daggerark)
- Secret Stuff!
I kind of wrote it by mistake.
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Art Credits
There are credits also in the book, but if you want to look these artists up and commission them, Strange Vocations features work by Strega Wolf Van Den Berg (under a CCLA license), David Guyll and Melissa Fischer (as Awful Good Games, licensed via their art packs), and Toriotto (who released a ton of stuff for royalty free commercial use).



