The Garden of Haven is a Tier 1-2 sword and solve sandbox adventure for the Witherwild campaign frame of Daggerheart, and is playable over two to three sessions.
This sandbox drops the PCs into the Haven-occupied flower fields in Fanewick just outside the reach of the Witherwild Woods. After the PCs have accepted a quest from a new faint divinity to find his a friend, a witch named Signe Lorcan, they are tasked with retracing her steps in the Garden of Haven. Meet the Havenites and Wicklings who seed and search for rare red flowers of the Crimson Lady's Veil, burn back the encroaching Witherwild Woods, and occupy the lakeside Fort Esker. Investigate the witch's disappearance and complete side quests with characters to gain their favor. Retrieve the famous weapon at the bottom of Mairren Lake that once belonged to a member of the party that took the Reaping Eye. Help the Wickling rebel or search for one of the red petal flowers.
The Garden of Haven establishes 1 notable world location, 6 new adversary stat blocks, 4 new environments, random tables for loot and threat generation, multiple hooks, 4 maps, 1 main quest with a missing person to find, and over 20 NPCs with their own motivations in Haven's flower fields. This sandbox was designed with OSR influence, but a desire to blend the OSR with Daggerheart's fail forward philosophy.
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com.




