The party has gathered information that Archmage Phalax keeps the Giant Owl Nikta at the top of the tower.
The Fanewright’s plan is to infiltrate the tower and remove the Owl’s eye in order to bring balance to the continent and, hopefully, eliminate the
Witherwild curse. However, she cannot accomplish this through brute force. She already has a spy inside the tower who will allow some of her
forces to enter. She has summoned the party for this important mission.
This is a Tier 2 Witherwild adventure designed for 8 to 9 hours of playtime. The adventure is divided into scenes. Scene 1 can be
one three hour session; Scene 2 and Scene 3 can be combined to be another three hour session; Scene 4, the epic finale, can be the last three hour
session.


