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  2. The Way to the Archmage Tower – A Tier 2 Witherwild Adventure

About this product

The party has gathered information that Archmage Phalax keeps the Giant Owl Nikta at the top of the tower.

The Fanewright’s plan is to infiltrate the tower and remove the Owl’s eye in order to bring balance to the continent and, hopefully, eliminate the

Witherwild curse. However, she cannot accomplish this through brute force. She already has a spy inside the tower who will allow some of her

forces to enter. She has summoned the party for this important mission.

This is a Tier 2 Witherwild adventure designed for 8 to 9 hours of playtime. The adventure is divided into scenes. Scene 1 can be

one three hour session; Scene 2 and Scene 3 can be combined to be another three hour session; Scene 4, the epic finale, can be the last three hour

session.

The Way to the Archmage Tower – A Tier 2 Witherwild Adventure

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Gm Atari
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What’s included

Tier 2 Adventure Module pdf
A nine page pdf file with the mechanics and layout for a Tier 2 Witherwild adventure. Core Rulebook is needed to run the adventure. It also includes stats for custom adversaries.
Handcrafted by a Human

The creator indicated this product was made with no AI assistance.

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