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Dire Bat

Dire Bat

Tier 3 skulk

A winged pet endlessly loyal to their vampire owner.

Motives & Tactics: Dive-bomb, hide, protect leader

Difficulty: 14 | Thresholds: 16/30 | HP: 5 | Stress: 3

ATK: +2 | Claws and Teeth: Melee | 2d6+7 phy

Experience: Bloodthirsty +3

Features

Flying - Passive: While flying, the Bat gains a +3 bonus to their Difficulty.

Screech - Action: Mark a Stress to send a high-pitch screech out toward all targets in front of the Bat within Far range. Those targets must mark 1d4 Stress.

Guardian - Reaction: When an allied Vampire marks HP, you can mark a Stress to fly into Melee range of the attacker and make an attack with advantage against them. On a success, deal 2d6+2 physical damage.

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