Skip to content

Fallen Warlord: Realm-Breaker

Fallen Warlord: Realm-Breaker

Tier 4 solo

A fallen God, wreathed in rage and resentment, bearing millennia of experience in breaking heroes’ spirits.

Motives & Tactics: Corrupt, dominate, punish, break the weak

Difficulty: 20 | Thresholds: 36/66 | HP: 8 | Stress: 5

ATK: +7 | Barbed Whip: Close | 4d8+7 phy

Experience: Conquest +3, History +2, Intimidation +3

Features

Relentless (2) - Passive: The Realm-Breaker can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Firespite Plate Armor - Passive: When the Realm-Breaker takes damage, reduce it by 2d10.

Tormenting Lash - Action: Mark a Stress to make a standard attack against all targets within Very Close range. When a target uses armor to reduce damage from this attack, they must mark 2 Armor Slots.

All-Consuming Rage - Reaction: Countdown (Decreasing 8). When the Realm-Breaker is in the spotlight for the first time, activate the countdown. When it triggers, create a torrent of incarnate rage that rends flesh from bone. All targets within Far range must make a Presence Reaction Roll. Targets who fail take 2d6+10 direct magic damage. Targets who succeed take half damage. For each HP marked from this damage, summon a Fallen Shock Troop within Very Close range of the target who marked that HP. If the countdown ever decreases its maximum value to 0, the Realm-Breaker marks their remaining HP and all targets within Far range must mark all remaining HP and make a death move.

Doombringer - Reaction: When a target marks HP from an attack by the Realm-Breaker, all PCs within Far range of the target must lose a Hope.

I Have Never Known Defeat (Phase Change) - Reaction: When the Realm-Breaker marks their last HP, replace them with the Undefeated Champion and immediately spotlight them.

We use cookies to improve your experience, analyze traffic, and for marketing. You can accept all cookies or reject non-essential ones.