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Harrier

Harrier

Tier 1 standard

A nimble fighter armed with javelins.

Motives & Tactics: Flank, harry, kite, profit

Difficulty: 12 | Thresholds: 5/9 | HP: 3 | Stress: 3

ATK: +1 | Javelin: Close | 1d6+2 phy

Experience: Camouflage +2

Features

Maintain Distance - Passive: After making a standard attack, the Harrier can move anywhere within Far range.

Fall Back - Reaction: When a creature moves into Melee range to make an attack, you can mark a Stress before the attack roll to move anywhere within Close range and make an attack against that creature. On a success, deal 1d10+2 physical damage.

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