10
1
Spell
Avatar of Terror
Mark a Stress to transform into a creature fueled by fear. While in this form, you gain a 1d6 bonus to your damage rolls for each Fear in the GM’s pool. Additionally, you gain a Hope when the GM spends a Fear to spotlight an adversary within Very Close range.
Before you make an action roll, you must spend a Hope. If you can’t, you revert to your normal form.
Before you make an action roll, you must spend a Hope. If you can’t, you revert to your normal form.