6
1

Ability
Forager
As an additional downtime move you can choose, roll a d6 to see what you forage. Work with the GM to describe it and add it to your inventory as a consumable. Your party can carry up to five foraged consumables at a time.
1. An unusual flower (Clear 2 Stress)
1. A beautiful relic (Gain 2 Hope)
1. An arcane rune (+2 to a Spellcast Roll)
1. A healing vial (Clear 2 Hit Points)
1. A luck charm (Reroll any die)
1. Choose one of the options above.
1. An unusual flower (Clear 2 Stress)
1. A beautiful relic (Gain 2 Hope)
1. An arcane rune (+2 to a Spellcast Roll)
1. A healing vial (Clear 2 Hit Points)
1. A luck charm (Reroll any die)
1. Choose one of the options above.