Skip to content

Life Ward

4

1
Spell

Life Ward

Spend 3 Hope and choose an ally within Close range. They are marked with a glowing sigil of protection. When this ally would make a death move, they clear a Hit Point instead.

This effect ends when it saves the target from a death move, you cast Life Ward on another target, or you take a long rest.

We use cookies to improve your experience, analyze traffic, and for marketing. You can accept all cookies or reject non-essential ones.