Subclass
Play the Moon if you want to embody celestial power to amplify your magic.
Subclass Features
Foundations
Night's Glamour
Make a Spellcast Roll (13) to Glamour yourself in a bewitching facade. While Glamoured, you have advantage on rolls that leverage your illusory appearance. Additionally, adversaries within Close range must mark a Stress to attack you.
Unless you mark a Stress to maintain your Glamour, it drops when you mark a Hit Point or deal damage.
Specializations
Moonbeam
Tracked · Uses: 1 · Session
Once per session, you can conjure a column of moonlight that illuminates the area within Close range until the end of the scene. While bathed in this moonlight, you and your allies gain a +1 bonus to Spellcast Rolls and can see through illusions.
Ire of Pale Light
When a Hexed creature within Far range fails an attack roll, they must mark a Stress.
Masteries
Lunar Phases
Tracked · Uses: 1 · Per Rest
At the beginning of each session, roll a d6 and place it on this card. You gain the matching effect until the end of session.
Roll | Phase | Effect
--- | --- | ---
1 | New | Spend a Hope to negate Minor damage.
2–3 | Waxing | +2 to damage rolls.
4 | Full | +3 to damage thresholds.
5–6 | Waning | +1 to Evasion.
Once per rest, you can spend a Hope to increase the value of this die by one. If you increase the value of a 6, it becomes a 1.