Water Breathing
Spellcast Trait: AgilitySupport and Damage
Tranquility: If you are within very close range of one or more allies gain +1 to your Spellcast trait, in addition you can mark a Hope to choose an ally within very close range to gain +1 to their Spellcast trait until you aren't in range.
Calming Bond: Once per long rest, you may complement an ally if you do both of you gain 3 Hope/Fear.
Neutral: Twice per rest, You may Spend 2 Hope to swap the results on the Hope and Fear dice.
Calm Counter: When an ally within close range would be dealt damage, Once per long rest, Spend 2 hope to rush to their side and reduce incoming damage to 0.