Martial Artist
A martial artist without an extra resource to track.
Inner Strength: Your Brawler's Strike can deal physical or magic damage, and you can wield magic weapons.
Precise Strike: When you succeed on a Melee weapon attack, you can Spend a Hope to make the target temporarily Hindered. While Hindered, the target gains a penalty to their damage thresholds equal to your tier.
Anticipate the Adversary: Attacks targeting you made by Hindered adversaries have disadvantage unless the adversary Marks a Stress to negate it. If they do and the attack misses, you can Gain a Hope or Clear a Stress.
Perilous Dodge: When you're targeted by an attack, you can Mark a Stress to gain a bonus to your evasion equal to your tier against that attack.
Ultimate Focus: Once per rest you can Spend Hope to focus yourself. You clear HP equal to half the number of Hope Spent and gain advantage on Reaction rolls until the end of the scene.
Limit Breaker: Once per rest, you can perform an unbelievable feat of athletic prowess, such as running across water, leaping between distant rooftops, or scaling a building without needing to roll. When you do, Gain a Hope and Clear a Stress.