Radiant
Spellcast Trait: PresenceShine brightly, and expand the range of your Jewel, and your movement.
Shining Taunt: Whenever a creature gets Taunted by your Magic Jewel, you may Spend a Hope to force the target to make a reaction roll (14). On a failure, the target also subtracts 1d6 from their rolls while Taunted.
Prismatic Shatter: When your Magic Jewel marks its last Hit Point, and shatters, you may Mark a Stress to force all creatures within Very Close range of your choice to make a Reaction roll (13). On a failure, they become temporarily Vulnerable.
Beaming Taunt: The reaction roll for your Shining Taunt increases to (15). Additionally, when they fail their reaction roll, you gain advantage on your next roll against them.
Flying Colors: Your Magic Jewel can now be within Far range of you. You may Mark a Stress to teleport to a place within Melee range of your Magic Jewel. If you use this as you get attacked, you must make a Presence Reaction roll (16) to avoid the attack.
Blinding Taunt: The Reaction roll for your Shining Taunt increases to (16). Additionally, the target now subtracts 1d8 from their rolls while Taunted instead of 1d6.
Soaring Shine: Your Magic Jewel can now be within Very Far range. Additionally, when you use the feature to teleport within Melee range of your Magic Jewel, you may Mark any number of additional Stress to clear an equal amount of Hit Points on your Magic Jewel.