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Jeweler

About this class

The Jeweler is a person who has found a way to craft a Magic Jewel, and use it to their advantage. They are also adept at making non-magic jewels, but their specialty is their Magic Jewel. The desire of others for the Magic Jewel of the Jeweler forces the Jeweler to think quickly, and make bold decisions to escape danger. This might force people with a weaker constitution to give up crafting jewelry, but not the Jeweler. They love their craft, and are willing to fight for it. If you get on a Jeweler’s good side, you’ll find a person just as beautiful as the gems they craft. And with their keen eye, the Jeweler will see it in you too.

Domains

Core domain
Grace
Homebrew domain

Starting stats

Evasion
10
Hit points
5

Hope feature

Distracting Shine
Spend 3 Hope to make a Spellcast roll against all creatures of your choice within Close range of your Magic Jewel. On a success, they become Taunted.

Class features

  • Magic Jewel

    Spend any number of Hope to Summon a Magic Jewel. It shares your Traits, Evasion, and Damage Thresholds. Its Hit Points equal your Spellcast Trait + the number of Hope spent to Summon it. It cannot use Armor Slots. It can benefit from Healing effects, and during Downtime, it may take an action to Clear Hit Points. While it is active, it must remain within Close range of you, but you may move it whenever you like. It has a Magic attack it can do with these stats:
    Trait-Your Spellcast Trait
    Range-Close
    Damage:
    Tier 1-d6
    Tier 2-d6 + 2
    Tier 3-d6 + 5
    Tier 4-d6 + 8
    Burden: None
    Feature-Taunt: The target has disadvantage on a number of attack rolls against anyone but the Magic Jewel a number of attacks equal to your Spellcast trait.
    When your Magic Jewel marks its last Hit Point, it shatters, disappearing.

Class items

  • A jeweler's kit
  • A fashion magazine

Character questions

Background prompts

  1. Where did you first learn how to craft your Magic Jewel?
  2. How did your ability to shape a Magic Jewel shift your opinion on beauty, or aesthetics in general?
  3. How do you feel when your Magic Gem is shattered?

Connection prompts

  1. My Magic Jewel glows in a certain pattern. What energy do you get from it?
  2. You’ve seen a jewel that looks like the one I summon. Where was it, and was it magical?
  3. You’ve asked me to craft a non-magic jewel for another party member. Who, and for what purpose?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.