Jeweler
About this class
The Jeweler is a person who has found a way to craft a Magic Jewel, and use it to their advantage. They are also adept at making non-magic jewels, but their specialty is their Magic Jewel. The desire of others for the Magic Jewel of the Jeweler forces the Jeweler to think quickly, and make bold decisions to escape danger. This might force people with a weaker constitution to give up crafting jewelry, but not the Jeweler. They love their craft, and are willing to fight for it. If you get on a Jeweler’s good side, you’ll find a person just as beautiful as the gems they craft. And with their keen eye, the Jeweler will see it in you too.
Included subclasses
Domains
Grace
Starting stats
Hope feature
Class features
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Magic Jewel
Spend any number of Hope to Summon a Magic Jewel. It shares your Traits, Evasion, and Damage Thresholds. Its Hit Points equal your Spellcast Trait + the number of Hope spent to Summon it. It cannot use Armor Slots. It can benefit from Healing effects, and during Downtime, it may take an action to Clear Hit Points. While it is active, it must remain within Close range of you, but you may move it whenever you like. It has a Magic attack it can do with these stats:
Trait-Your Spellcast Trait
Range-Close
Damage:
Tier 1-d6
Tier 2-d6 + 2
Tier 3-d6 + 5
Tier 4-d6 + 8
Burden: None
Feature-Taunt: The target has disadvantage on a number of attack rolls against anyone but the Magic Jewel a number of attacks equal to your Spellcast trait.
When your Magic Jewel marks its last Hit Point, it shatters, disappearing.
Class items
- A jeweler's kit
- A fashion magazine
Character questions
Background prompts
- Where did you first learn how to craft your Magic Jewel?
- How did your ability to shape a Magic Jewel shift your opinion on beauty, or aesthetics in general?
- How do you feel when your Magic Gem is shattered?
Connection prompts
- My Magic Jewel glows in a certain pattern. What energy do you get from it?
- You’ve seen a jewel that looks like the one I summon. Where was it, and was it magical?
- You’ve asked me to craft a non-magic jewel for another party member. Who, and for what purpose?
Subclass cards
Printable via header menu
Radiant
Foundation
SPELLCAST TRAIT: Presence
Shining Taunt: Whenever a creature gets Taunted by your Magic Jewel, you may Spend a Hope to force the target to make a reaction roll (14). On a failure, the target also subtracts 1d6 from their rolls while Taunted.
Prismatic Shatter: When your Magic Jewel marks its last Hit Point, and shatters, you may Mark a Stress to force all creatures within Very Close range of your choice to make a Reaction roll (13). On a failure, they become temporarily Vulnerable.
Radiant
Specialization
Beaming Taunt: The reaction roll for your Shining Taunt increases to (15). Additionally, when they fail their reaction roll, you gain advantage on your next roll against them.
Flying Colors: Your Magic Jewel can now be within Far range of you. You may Mark a Stress to teleport to a place within Melee range of your Magic Jewel. If you use this as you get attacked, you must make a Presence Reaction roll (16) to avoid the attack.
Radiant
Mastery
Blinding Taunt: The Reaction roll for your Shining Taunt increases to (16). Additionally, the target now subtracts 1d8 from their rolls while Taunted instead of 1d6.
Soaring Shine: Your Magic Jewel can now be within Very Far range. Additionally, when you use the feature to teleport within Melee range of your Magic Jewel, you may Mark any number of additional Stress to clear an equal amount of Hit Points on your Magic Jewel.
Deep
Foundation
SPELLCAST TRAIT: Presence
Drawn In: Whenever a creature gets Taunted by your Magic Jewel, you may Spend a Hope to force the target to make a reaction roll (13). On a failure, the creature is forcefully moved into Melee range of your Magic Jewel.
Gravitational Shatter: When your Magic Jewel marks its last Hit Point, and shatters, you may Mark a Stress to force all creatures within Very Close range of your choice to make a Reaction roll (13). On a failure, they become temporarily Restrained.
Deep
Specialization
Lost in the Depth: The reaction roll for your Drawn In feature increases to (14). Additionally, the GM must spend a Fear to move the target out of Melee range of your Magic Jewel.
Glowing Depth: Whenever a creature makes a successful attack against a Taunted creature within Very Close range of your Magic Jewel, they may add 1d10 magic damage to the damage roll.
Deep
Mastery
Drawing In Crowds: The reaction roll for your Drawn In feature increases to (15). Additionally, you may spend an additional amount of Hope to force a creature of your choosing within Very Close range of the initial target to also make the Saving Throw; one Hope per Target.
Orbital Shatter: Once per session, when you use your Gravitational Shatter ability, your Magic Jewel may clear 1d4 Hit Points, and reforge.
Jeweler
The Jeweler is a person who has found a way to craft a Magic Jewel, and use it to their advantage. They are also adept at making non-magic jewels, but their specialty is their Magic Jewel. The desire of others for the Magic Jewel of the Jeweler forces the Jeweler to think quickly, and make bold decisions to escape danger. This might force people with a weaker constitution to give up crafting jewelry, but not the Jeweler. They love their craft, and are willing to fight for it. If you get on a Jeweler’s good side, you’ll find a person just as beautiful as the gems they craft. And with their keen eye, the Jeweler will see it in you too.
Domains
Grace + Glisten
Starting Evasion
10
Starting Hit Points
5
Class Items
- • A jeweler's kit
- • A fashion magazine
Jeweler’s Hope Feature
Distracting Shine : Spend 3 Hope to make a Spellcast roll against all creatures of your choice within Close range of your Magic Jewel. On a success, they become Taunted.
Class Features
Magic Jewel
Spend any number of Hope to Summon a Magic Jewel. It shares your Traits, Evasion, and Damage Thresholds. Its Hit Points equal your Spellcast Trait + the number of Hope spent to Summon it. It cannot use Armor Slots. It can benefit from Healing effects, and during Downtime, it may take an action to Clear Hit Points. While it is active, it must remain within Close range of you, but you may move it whenever you like. It has a Magic attack it can do with these stats: Trait-Your Spellcast Trait Range-Close Damage: Tier 1-d6 Tier 2-d6 + 2 Tier 3-d6 + 5 Tier 4-d6 + 8 Burden: None Feature-Taunt: The target has disadvantage on a number of attack rolls against anyone but the Magic Jewel a number of attacks equal to your Spellcast trait. When your Magic Jewel marks its last Hit Point, it shatters, disappearing.
Jeweler Subclasses
Choose either the Radiant or Deep subclass.
Radiant
Shine brightly, and expand the range of your Jewel, and your movement.
Spellcast Trait
Presence
Foundation Features
Shining Taunt: Whenever a creature gets Taunted by your Magic Jewel, you may Spend a Hope to force the target to make a reaction roll (14). On a failure, the target also subtracts 1d6 from their rolls while Taunted.
Prismatic Shatter: When your Magic Jewel marks its last Hit Point, and shatters, you may Mark a Stress to force all creatures within Very Close range of your choice to make a Reaction roll (13). On a failure, they become temporarily Vulnerable.
Specialization Feature
Beaming Taunt: The reaction roll for your Shining Taunt increases to (15). Additionally, when they fail their reaction roll, you gain advantage on your next roll against them.
Flying Colors: Your Magic Jewel can now be within Far range of you. You may Mark a Stress to teleport to a place within Melee range of your Magic Jewel. If you use this as you get attacked, you must make a Presence Reaction roll (16) to avoid the attack.
Mastery Feature
Blinding Taunt: The Reaction roll for your Shining Taunt increases to (16). Additionally, the target now subtracts 1d8 from their rolls while Taunted instead of 1d6.
Soaring Shine: Your Magic Jewel can now be within Very Far range. Additionally, when you use the feature to teleport within Melee range of your Magic Jewel, you may Mark any number of additional Stress to clear an equal amount of Hit Points on your Magic Jewel.
Deep
Control the battlefield with your Magic Jewel, and lock down your enemies.
Spellcast Trait
Presence
Foundation Features
Drawn In: Whenever a creature gets Taunted by your Magic Jewel, you may Spend a Hope to force the target to make a reaction roll (13). On a failure, the creature is forcefully moved into Melee range of your Magic Jewel.
Gravitational Shatter: When your Magic Jewel marks its last Hit Point, and shatters, you may Mark a Stress to force all creatures within Very Close range of your choice to make a Reaction roll (13). On a failure, they become temporarily Restrained.
Specialization Feature
Lost in the Depth: The reaction roll for your Drawn In feature increases to (14). Additionally, the GM must spend a Fear to move the target out of Melee range of your Magic Jewel.
Glowing Depth: Whenever a creature makes a successful attack against a Taunted creature within Very Close range of your Magic Jewel, they may add 1d10 magic damage to the damage roll.
Mastery Feature
Drawing In Crowds: The reaction roll for your Drawn In feature increases to (15). Additionally, you may spend an additional amount of Hope to force a creature of your choosing within Very Close range of the initial target to also make the Saving Throw; one Hope per Target.
Orbital Shatter: Once per session, when you use your Gravitational Shatter ability, your Magic Jewel may clear 1d4 Hit Points, and reforge.
Background Questions
Answer any of the following, or create your own.
- • Where did you first learn how to craft your Magic Jewel?
- • How did your ability to shape a Magic Jewel shift your opinion on beauty, or aesthetics in general?
- • How do you feel when your Magic Gem is shattered?
Connections
Ask one of the following, or improvise.
- • My Magic Jewel glows in a certain pattern. What energy do you get from it?
- • You’ve seen a jewel that looks like the one I summon. Where was it, and was it magical?
- • You’ve asked me to craft a non-magic jewel for another party member. Who, and for what purpose?
Discussion
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