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Radiant • Deep

About these subclasses

The Radient allows you to debuff your enemies further, as well as expand your movement options.
The Deep allows you to lock down your enemies, and control the battlefield.

Designed for class

Homebrew class
Jeweler

Radiant

Spellcast Trait: Presence

Shine brightly, and expand the range of your Jewel, and your movement.

Foundation

Shining Taunt: Whenever a creature gets Taunted by your Magic Jewel, you may Spend a Hope to force the target to make a reaction roll (14). On a failure, the target also subtracts 1d6 from their rolls while Taunted.

Prismatic Shatter: When your Magic Jewel marks its last Hit Point, and shatters, you may Mark a Stress to force all creatures within Very Close range of your choice to make a Reaction roll (13). On a failure, they become temporarily Vulnerable.

Specialization

Beaming Taunt: The reaction roll for your Shining Taunt increases to (15). Additionally, when they fail their reaction roll, you gain advantage on your next roll against them.

Flying Colors: Your Magic Jewel can now be within Far range of you. You may Mark a Stress to teleport to a place within Melee range of your Magic Jewel. If you use this as you get attacked, you must make a Presence Reaction roll (16) to avoid the attack.

Mastery

Blinding Taunt: The Reaction roll for your Shining Taunt increases to (16). Additionally, the target now subtracts 1d8 from their rolls while Taunted instead of 1d6.

Soaring Shine: Your Magic Jewel can now be within Very Far range. Additionally, when you use the feature to teleport within Melee range of your Magic Jewel, you may Mark any number of additional Stress to clear an equal amount of Hit Points on your Magic Jewel.

Deep

Spellcast Trait: Presence

Control the battlefield with your Magic Jewel, and lock down your enemies.

Foundation

Drawn In: Whenever a creature gets Taunted by your Magic Jewel, you may Spend a Hope to force the target to make a reaction roll (13). On a failure, the creature is forcefully moved into Melee range of your Magic Jewel.

Gravitational Shatter: When your Magic Jewel marks its last Hit Point, and shatters, you may Mark a Stress to force all creatures within Very Close range of your choice to make a Reaction roll (13). On a failure, they become temporarily Restrained.

Specialization

Lost in the Depth: The reaction roll for your Drawn In feature increases to (14). Additionally, the GM must spend a Fear to move the target out of Melee range of your Magic Jewel.

Glowing Depth: Whenever a creature makes a successful attack against a Taunted creature within Very Close range of your Magic Jewel, they may add 1d10 magic damage to the damage roll.

Mastery

Drawing In Crowds: The reaction roll for your Drawn In feature increases to (15). Additionally, you may spend an additional amount of Hope to force a creature of your choosing within Very Close range of the initial target to also make the Saving Throw; one Hope per Target.

Orbital Shatter: Once per session, when you use your Gravitational Shatter ability, your Magic Jewel may clear 1d4 Hit Points, and reforge.

Printable cards

Foundation / Specialization / Mastery
Grace domain icon Glisten domain icon
Jeweler

Radiant

Foundation

SPELLCAST TRAIT: Presence

Shining Taunt: Whenever a creature gets Taunted by your Magic Jewel, you may Spend a Hope to force the target to make a reaction roll (14). On a failure, the target also subtracts 1d6 from their rolls while Taunted.

Prismatic Shatter: When your Magic Jewel marks its last Hit Point, and shatters, you may Mark a Stress to force all creatures within Very Close range of your choice to make a Reaction roll (13). On a failure, they become temporarily Vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Glisten domain icon
Jeweler

Radiant

Specialization

Beaming Taunt: The reaction roll for your Shining Taunt increases to (15). Additionally, when they fail their reaction roll, you gain advantage on your next roll against them.

Flying Colors: Your Magic Jewel can now be within Far range of you. You may Mark a Stress to teleport to a place within Melee range of your Magic Jewel. If you use this as you get attacked, you must make a Presence Reaction roll (16) to avoid the attack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Glisten domain icon
Jeweler

Radiant

Mastery

Blinding Taunt: The Reaction roll for your Shining Taunt increases to (16). Additionally, the target now subtracts 1d8 from their rolls while Taunted instead of 1d6.

Soaring Shine: Your Magic Jewel can now be within Very Far range. Additionally, when you use the feature to teleport within Melee range of your Magic Jewel, you may Mark any number of additional Stress to clear an equal amount of Hit Points on your Magic Jewel.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Glisten domain icon
Jeweler

Deep

Foundation

SPELLCAST TRAIT: Presence

Drawn In: Whenever a creature gets Taunted by your Magic Jewel, you may Spend a Hope to force the target to make a reaction roll (13). On a failure, the creature is forcefully moved into Melee range of your Magic Jewel.

Gravitational Shatter: When your Magic Jewel marks its last Hit Point, and shatters, you may Mark a Stress to force all creatures within Very Close range of your choice to make a Reaction roll (13). On a failure, they become temporarily Restrained.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Glisten domain icon
Jeweler

Deep

Specialization

Lost in the Depth: The reaction roll for your Drawn In feature increases to (14). Additionally, the GM must spend a Fear to move the target out of Melee range of your Magic Jewel.

Glowing Depth: Whenever a creature makes a successful attack against a Taunted creature within Very Close range of your Magic Jewel, they may add 1d10 magic damage to the damage roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Glisten domain icon
Jeweler

Deep

Mastery

Drawing In Crowds: The reaction roll for your Drawn In feature increases to (15). Additionally, you may spend an additional amount of Hope to force a creature of your choosing within Very Close range of the initial target to also make the Saving Throw; one Hope per Target.

Orbital Shatter: Once per session, when you use your Gravitational Shatter ability, your Magic Jewel may clear 1d4 Hit Points, and reforge.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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