Beast
About this class
We think ourselves greater than the animals we share the earth with. We cloak ourselves in wool and linen, we hide behind our castle walls, huddle around gentle fires, fearing the creature hiding in the darkness just beyond the fire light. We chain ourselves to fear, for restraint is what we believe marks us from the beast. But nothing marks us from the beast but self-deceit. When on that fateful day when you let the animal into your heart, the lie was ripped from your eyes.
When you tear limb from limb and dine on blood, you remember exactly what you are. You are the beast, and the beast is you. There are people who fear you for what you are. Sometimes you think they’re only scared of themselves, and you can’t blame them. Afterall, so are you.
Clothes That Are: Weathered, cheap, dirty, colored to blend with foliage, many-layered, refined
Attitude Like: a caged beast, a cunning wolf, a scared rabbit, a killer, a desperate warlord, a vampire.
Included subclasses
Domains
Blade
Sage
Starting stats
Hope feature
Class features
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Primal Rage
You may mark a Stress to enter a state of primal wrath and start a countdown (6) at 1. Whenever you defeat an adversary or deal or take Severe damage, tick the countdown up. While the countdown is up, you gain the following benefits
.You reduce damage you take by the current countdown result.
.Whenever you make a damage roll, you deal additional damage equal to the current countdown result
.If you succeed on an attack while the countdown is at 6 or highe you may instead have it become a Critical Success. If you do, after your attack, set the countdown back to 1.
The Rage ends at the end of the scene or when you take a rest. -
Rip and Tear
Whenever you would deal damage to one or more adversaries, you may mark a Stress. If you do, they mark a Stress and become temporarily Wounded. When a Wounded creature would mark one or more Hit Points, they also mark a Stress.
-
Beastly Aspect
You have advantage on rolls to intimidate others or interact with animals.
Class items
- A trophy from your first kill
- A locket containing something representing your old family.
Character questions
Background prompts
- When did the animal deep within you first come to light. What did you do then you now regret?
- What odd habits do you posses hailing from your inner animal?
- When your inner animal is out of control, what do you do to put it back in the box?
Connection prompts
- You have a peculiar ability to quell my rages, how do you do it?
- How have my animalistic habits caused you trouble in the past?
- Something about me reminds you of yourself, what is it, and why is it so terrifying?
Subclass cards
Printable via header menu
Feralheart
Foundation
SPELLCAST TRAIT: Strength
Path of Carnage: Whenever you critically succeed on an Action Roll, clear a Hit Point.
Boiling Rage: Whenever you roll a Failure with Fear while your Primal Rage is active, tick up your Primal Rage countdown.
Feralheart
Specialization
Tough Hide: Add +4 to your Severe damage threshold.
Pounce: You may mark a Stress to move up to Far range without making an Agility roll.
Feralheart
Mastery
Undying Hunter: Once per session, when you would make a Death Move, you may instead Mark any number of Stress and clear Hit points equal to half the Stress marked.
Packheart
Foundation
SPELLCAST TRAIT: Agility
Pack Bonds: Once per Session, you may Help an Ally without spending a Hope.
Aura of Rage: Allies within Close range also benefit from the damage reduction and bonus damage from rage.
Packheart
Specialization
Greivous Wounds: Rip and Tear inflicts Stress equal to your tier, rather than one Stress.
Animal Magnetism: You may roll a D20 instead of a D12 for your Fear Die when making Presence action rolls.
Packheart
Mastery
Pack Meal: Once per session, when you defeat an Adversary, you and each Ally within Close range may gain a Hope and clear a Hit Point or Stress.
Beast
We think ourselves greater than the animals we share the earth with. We cloak ourselves in wool and linen, we hide behind our castle walls, huddle around gentle fires, fearing the creature hiding in the darkness just beyond the fire light. We chain ourselves to fear, for restraint is what we believe marks us from the beast. But nothing marks us from the beast but self-deceit. When on that fateful day when you let the animal into your heart, the lie was ripped from your eyes.
When you tear limb from limb and dine on blood, you remember exactly what you are. You are the beast, and the beast is you. There are people who fear you for what you are. Sometimes you think they’re only scared of themselves, and you can’t blame them. Afterall, so are you.
Clothes That Are: Weathered, cheap, dirty, colored to blend with foliage, many-layered, refined
Attitude Like: a caged beast, a cunning wolf, a scared rabbit, a killer, a desperate warlord, a vampire.
Domains
Blade + Sage
Starting Evasion
10
Starting Hit Points
6
Class Items
- • A trophy from your first kill
- • A locket containing something representing your old family.
Beast’s Hope Feature
Feed The Beast : Spend 3 Hope to use Rip and Tear without marking a Stress, in addition, you clear a Hit Point.
Class Features
Primal Rage
You may mark a Stress to enter a state of primal wrath and start a countdown (6) at 1. Whenever you defeat an adversary or deal or take Severe damage, tick the countdown up. While the countdown is up, you gain the following benefits .You reduce damage you take by the current countdown result. .Whenever you make a damage roll, you deal additional damage equal to the current countdown result .If you succeed on an attack while the countdown is at 6 or highe you may instead have it become a Critical Success. If you do, after your attack, set the countdown back to 1. The Rage ends at the end of the scene or when you take a rest.
Rip and Tear
Whenever you would deal damage to one or more adversaries, you may mark a Stress. If you do, they mark a Stress and become temporarily Wounded. When a Wounded creature would mark one or more Hit Points, they also mark a Stress.
Beastly Aspect
You have advantage on rolls to intimidate others or interact with animals.
Beast Subclasses
Choose either the Feralheart or Packheart subclass.
Feralheart
You delight In pain and carnage, leaving brutal devastation in your wake.
Spellcast Trait
Strength
Foundation Features
Path of Carnage: Whenever you critically succeed on an Action Roll, clear a Hit Point.
Boiling Rage: Whenever you roll a Failure with Fear while your Primal Rage is active, tick up your Primal Rage countdown.
Specialization Feature
Tough Hide: Add +4 to your Severe damage threshold.
Pounce: You may mark a Stress to move up to Far range without making an Agility roll.
Mastery Feature
Undying Hunter: Once per session, when you would make a Death Move, you may instead Mark any number of Stress and clear Hit points equal to half the Stress marked.
Packheart
Packhearts lead their allies to greatness in combat, through any means nessecary.
Spellcast Trait
Agility
Foundation Features
Pack Bonds: Once per Session, you may Help an Ally without spending a Hope.
Aura of Rage: Allies within Close range also benefit from the damage reduction and bonus damage from rage.
Specialization Feature
Greivous Wounds: Rip and Tear inflicts Stress equal to your tier, rather than one Stress.
Animal Magnetism: You may roll a D20 instead of a D12 for your Fear Die when making Presence action rolls.
Mastery Feature
Pack Meal: Once per session, when you defeat an Adversary, you and each Ally within Close range may gain a Hope and clear a Hit Point or Stress.
Background Questions
Answer any of the following, or create your own.
- • When did the animal deep within you first come to light. What did you do then you now regret?
- • What odd habits do you posses hailing from your inner animal?
- • When your inner animal is out of control, what do you do to put it back in the box?
Connections
Ask one of the following, or improvise.
- • You have a peculiar ability to quell my rages, how do you do it?
- • How have my animalistic habits caused you trouble in the past?
- • Something about me reminds you of yourself, what is it, and why is it so terrifying?
Discussion
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