Thief
About this class
Thieves have decided, one way or another, that the best way to get what you want is to take it directly. Although often seen as criminals, many thieves have noble intentions and have been driven to steal by systems of oppression that dismiss other forms of justice. They often live in societies where wealth inequalities are extreme and the rich hoard resources without consideration for the working people. Perhaps cultural artifacts important to their people have been plundered by a colonizing force who refuses to return them, so the only way to reunite these relics with their rightful owners is to steal them back. For heroic thieves, there is great satisfaction from stealing from those who are undeserving.
Domains
Midnight
Starting stats
Hope feature
Class features
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Pilfer
Once per scene when you succeed with Hope on an attack roll against an adversary within Very Close range, you may pilfer a Fear from the GM to remove it from their pool. That Fear is considered pilfered. The GM cannot spend Fear that is pilfered and pilfered Fear is not considered to be in the GM's pool. At the end of the scene, your pilfered Fear is returned to the GM's pool.
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Not Guilty
You leave less evidence behind when you are trying to remain undetected. When you are accused of a crime, you may spend a Hope to discern a strategy that is likely to reduce suspicion. You gain advantage on rolls to conceal stolen items or pass them off as rightfully yours.
Class items
- A cursed item bound to you when you stole it
- Blueprints for a heavily fortified building
Character questions
Background prompts
- What is one item you have always wanted to steal, but never figured out how to?
- What did you steal in the past that you immediately returned out of shame and guilt?
- What event first convinced you that stealing was the best way to get what you want?
Connection prompts
- Who do you care about that has benefited from my mission to steal from the rich to give to the poor?
- I tried to pickpocket you once. How did you notice and how did you react?
- I gave you a gift, but you're still not sure if it's stolen or not. What is it?
Subclass cards
Printable via header menu
Acquisition Expert
Foundation
SPELLCAST TRAIT: Finesse
Back for More: You can pilfer Fear from the GM twice instead of once per scene.
Heavy Pockets: You get a +1 bonus to attack rolls for each pilfered Fear you have.
Acquisition Expert
Specialization
Value Vision: Make a Spellcast Roll (13). Once per rest on a success, you magically identify the locations of items of value within Close range, even those hidden or concealed. You have a sense of their relative value. This lasts until the end of the scene.
Take and Take: When you pilfer Fear on a critical success, the GM also loses a Fear.
Acquisition Expert
Mastery
All They Have: You can pilfer Fear from the GM three times instead of once per scene.
All They're Worth: Once per scene when you pilfer the last Fear in the GM's pool, you gain a Bag of Gold.
Nothing Left to Give: When there are no Fear in the GM’s pool, you gain a +1 bonus to your Proficiency.
Infiltration Expert
Foundation
SPELLCAST TRAIT: Agility
Get Away: When you have a pilfered Fear, you may sprint anywhere within Far range without making an Agility Roll to get there.
Can't Catch Me: You get a +3 bonus to Agility Reaction Rolls.
Infiltration Expert
Specialization
Keep Away: When you have a pilfered Fear, you get a +3 bonus to your Evasion.
Safety Sight: Make a Spellcast Roll (13). Once per rest on a success, you magically detect traps and illusions within Close range. You gain insight on how to disable them, if possible. This lasts until the end of the scene.
Infiltration Expert
Mastery
Stash Away: You do not return pilfered Fear to the GM's pool at the end of the scene. Instead, you must spend it to gain a Bag of Gold and choose one of the following options:
Clear 1d6 HP
Clear 1d6 Stress
Gain 2 Hope
If there are no Fear in the GM's pool, you may activate this feature during your spotlight rather than at the end of the scene.
Thief
Thieves have decided, one way or another, that the best way to get what you want is to take it directly. Although often seen as criminals, many thieves have noble intentions and have been driven to steal by systems of oppression that dismiss other forms of justice. They often live in societies where wealth inequalities are extreme and the rich hoard resources without consideration for the working people. Perhaps cultural artifacts important to their people have been plundered by a colonizing force who refuses to return them, so the only way to reunite these relics with their rightful owners is to steal them back. For heroic thieves, there is great satisfaction from stealing from those who are undeserving.
Domains
Midnight + Wealth
Starting Evasion
12
Starting Hit Points
6
Class Items
- • A cursed item bound to you when you stole it
- • Blueprints for a heavily fortified building
Thief’s Hope Feature
Vanish : Clear the Restrained condition if you have it, then move up to Far range without making an Agility Roll and become Hidden.
Class Features
Pilfer
Once per scene when you succeed with Hope on an attack roll against an adversary within Very Close range, you may pilfer a Fear from the GM to remove it from their pool. That Fear is considered pilfered. The GM cannot spend Fear that is pilfered and pilfered Fear is not considered to be in the GM's pool. At the end of the scene, your pilfered Fear is returned to the GM's pool.
Not Guilty
You leave less evidence behind when you are trying to remain undetected. When you are accused of a crime, you may spend a Hope to discern a strategy that is likely to reduce suspicion. You gain advantage on rolls to conceal stolen items or pass them off as rightfully yours.
Thief Subclasses
Choose either the Acquisition Expert or Infiltration Expert subclass.
Acquisition Expert
Art by Anna Pavleeva
Spellcast Trait
Finesse
Foundation Features
Back for More: You can pilfer Fear from the GM twice instead of once per scene.
Heavy Pockets: You get a +1 bonus to attack rolls for each pilfered Fear you have.
Specialization Feature
Value Vision: Make a Spellcast Roll (13). Once per rest on a success, you magically identify the locations of items of value within Close range, even those hidden or concealed. You have a sense of their relative value. This lasts until the end of the scene.
Take and Take: When you pilfer Fear on a critical success, the GM also loses a Fear.
Mastery Feature
All They Have: You can pilfer Fear from the GM three times instead of once per scene.
All They're Worth: Once per scene when you pilfer the last Fear in the GM's pool, you gain a Bag of Gold.
Nothing Left to Give: When there are no Fear in the GM’s pool, you gain a +1 bonus to your Proficiency.
Infiltration Expert
Art by Rudy Siswanto
Spellcast Trait
Agility
Foundation Features
Get Away: When you have a pilfered Fear, you may sprint anywhere within Far range without making an Agility Roll to get there.
Can't Catch Me: You get a +3 bonus to Agility Reaction Rolls.
Specialization Feature
Keep Away: When you have a pilfered Fear, you get a +3 bonus to your Evasion.
Safety Sight: Make a Spellcast Roll (13). Once per rest on a success, you magically detect traps and illusions within Close range. You gain insight on how to disable them, if possible. This lasts until the end of the scene.
Mastery Feature
Stash Away: You do not return pilfered Fear to the GM's pool at the end of the scene. Instead, you must spend it to gain a Bag of Gold and choose one of the following options:
Clear 1d6 HP
Clear 1d6 Stress
Gain 2 Hope
If there are no Fear in the GM's pool, you may activate this feature during your spotlight rather than at the end of the scene.
Background Questions
Answer any of the following, or create your own.
- • What is one item you have always wanted to steal, but never figured out how to?
- • What did you steal in the past that you immediately returned out of shame and guilt?
- • What event first convinced you that stealing was the best way to get what you want?
Connections
Ask one of the following, or improvise.
- • Who do you care about that has benefited from my mission to steal from the rich to give to the poor?
- • I tried to pickpocket you once. How did you notice and how did you react?
- • I gave you a gift, but you're still not sure if it's stolen or not. What is it?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.