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Painted Fists • Inkwell Blades

About these subclasses

Conduits focus on using the bodies or weapons to channel magic. Colored magic being elemental in nature, and raw magic being black or white. These individuals put the artist in martial artist, often putting their own spins or adaptations on the base forms taught to them. The subclasses of conduits often relate to their worldview or nature, but both at their core are meant to represent the constellations in the skies, or the colorful hues of the world between them. A way to practice magic that’s older than codex, and understand it at a much more intimate level in being than those who study traditionally. Not all have the potential to be a conduit, but any can work to grow the affinity to be such.

Designed for class

Homebrew class
Conduit

Painted Fists

Spellcast Trait: Instinct

Those that see the world for the depth it offered, coloring between the lines of martial and magic with their forms.

Foundation

Color Coded:

Domain Cards: Your Domain Cards are Arcana and Valor (Blade is meant for the Inkwell Blades)

Astral Canvas: While you don’t have any equipped weapons:

  • Your unarmed strikes are considered a Melee weapon, use the trait of your choice, and deal d8 phy damage using your Proficiency.
  • Your unarmed strikes can also deal magic damage instead using 1d6 plus your Proficiency, and can attack out to medium range.


Stained Strikes: On a successful magic attack, you can instead spend a stress to 'Zenith Mark' the enemy hit. 

    Specialization

    Picture in Motion:


    Frame Skip: 
    Gain +1 evasion for every 'Zenith Mark' within medium range of you. 



    Bold Shading: Your unarmed strikes deal 1d10 of phy or 1d8 magic damage using proficiency now. 

    Mastery

    Magnum Opus:


    Watercolor Flow: 
    When you land a strike against an enemy you just teleported to using Zenith Strike, you can reapply the Zenith Mark on them for free. This can be done once per turn. 



    Abstract Horizon: Your Astral Canvas strikes can now go out to long range. You can spend a stress when an enemy is hit at long range to blind them for 1 round or until the GM spends a fear to remove the condition from them. 

    Inkwell Blades

    Spellcast Trait: Instinct

    Those that seek to understand the worlds spiritual and physical boundaries. Their weapons are extentions of themselves, and they are tools that magic in it's pu

    Foundation

    Kinetic Caligraphy:


    Domain Cards:
    Your Domain Cards are Arcana and Blade (Valor is meant for the Painted Fists)

    Heavy Brush: Whenever you land an attack with a weapon, you can divert any number of dice from your physical damage to instead deal magic damage. 



    Delicate Pen: Instead of splitting Zenith Marks between targets, you can instead mark the same enemy multiple times. Attacks landed on a marked enemy deal an extra d4 per mark. 

    Specialization

    Stencilscape:


    Etched Resilince: 
    When the user is hit by an attack from a marked enemy, they may reduce the damage by a number of d4 equal to the number of marks on them. 



    Tinted Retaliation: When attacked by an enemy that is marked, the user can spend 2 stress to make an attack back at them. 

    Mastery

    Perfect Print:


    Graphite Guardian: 
    When the user is vulnerable due to stress, they can spend armor slots in place of stress for class features.



    Monochromatic Edge: Once per long rest, the user can make an attack against a marked enemy. On success they may steal 1d8 stress from an enemy and grant it to themselves or allies within close range. 

    Printable cards

    Foundation / Specialization / Mastery
    Arcana domain icon Valor domain icon Blade domain icon
    Conduit

    Painted Fists

    Foundation

    SPELLCAST TRAIT: Instinct

    Color Coded:

    Domain Cards: Your Domain Cards are Arcana and Valor (Blade is meant for the Inkwell Blades)

    Astral Canvas: While you don’t have any equipped weapons:

    • Your unarmed strikes are considered a Melee weapon, use the trait of your choice, and deal d8 phy damage using your Proficiency.
    • Your unarmed strikes can also deal magic damage instead using 1d6 plus your Proficiency, and can attack out to medium range.


    Stained Strikes: On a successful magic attack, you can instead spend a stress to 'Zenith Mark' the enemy hit. 

      Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
      Card Backing
      Arcana domain icon Valor domain icon Blade domain icon
      Conduit

      Painted Fists

      Specialization

      Picture in Motion:


      Frame Skip: 
      Gain +1 evasion for every 'Zenith Mark' within medium range of you. 



      Bold Shading: Your unarmed strikes deal 1d10 of phy or 1d8 magic damage using proficiency now. 

      Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
      Card Backing
      Arcana domain icon Valor domain icon Blade domain icon
      Conduit

      Painted Fists

      Mastery

      Magnum Opus:


      Watercolor Flow: 
      When you land a strike against an enemy you just teleported to using Zenith Strike, you can reapply the Zenith Mark on them for free. This can be done once per turn. 



      Abstract Horizon: Your Astral Canvas strikes can now go out to long range. You can spend a stress when an enemy is hit at long range to blind them for 1 round or until the GM spends a fear to remove the condition from them. 

      Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
      Card Backing
      Arcana domain icon Valor domain icon Blade domain icon
      Conduit

      Inkwell Blades

      Foundation

      SPELLCAST TRAIT: Instinct

      Kinetic Caligraphy:


      Domain Cards:
      Your Domain Cards are Arcana and Blade (Valor is meant for the Painted Fists)

      Heavy Brush: Whenever you land an attack with a weapon, you can divert any number of dice from your physical damage to instead deal magic damage. 



      Delicate Pen: Instead of splitting Zenith Marks between targets, you can instead mark the same enemy multiple times. Attacks landed on a marked enemy deal an extra d4 per mark. 

      Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
      Card Backing
      Arcana domain icon Valor domain icon Blade domain icon
      Conduit

      Inkwell Blades

      Specialization

      Stencilscape:


      Etched Resilince: 
      When the user is hit by an attack from a marked enemy, they may reduce the damage by a number of d4 equal to the number of marks on them. 



      Tinted Retaliation: When attacked by an enemy that is marked, the user can spend 2 stress to make an attack back at them. 

      Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
      Card Backing
      Arcana domain icon Valor domain icon Blade domain icon
      Conduit

      Inkwell Blades

      Mastery

      Perfect Print:


      Graphite Guardian: 
      When the user is vulnerable due to stress, they can spend armor slots in place of stress for class features.



      Monochromatic Edge: Once per long rest, the user can make an attack against a marked enemy. On success they may steal 1d8 stress from an enemy and grant it to themselves or allies within close range. 

      Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
      Card Backing

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