Rush and Rescue
Environment overview
A rush through the forrest as a race against time with a chase clock
Potential adversaries
Features
Passives
passive-
The Trees are aware
When a PC runs past or on Tree's roots the Tree Shouts out in pain.
Questions- Was that tree alive?
Actions
action-
Enchanted Vines
Magically Enchnated Vines reach out to ensnare a PCs Limbs
Questions- Are those vines moving towards me?
Reactions
reaction-
Mushroom Clouds
As the PC approach a cluster of large mushrooms the billow forth a blinding cloud of spores. The PC's mark 1 stress or take a blinded condition.
Questions- I can't see through this!
- I can't breathe this stuff!
About this environment
The party has found themselves in a forrest seeminly alive with all kinds of impediments.
Start a chase clock to represent the “time tension” in the scene.
As PCs fail checks increment the clock by 1 or 2 for a Critical Sucess.
As PCs succeed at various checks decrement the clock by 1.
Rush and Rescue
Tier 1 Traversal
A rush through the forrest as a race against time with a chase clock
Impulses: Giant Spider Webs, Dense Brush, Entangling Roots
Difficulty: 1
Potential Adversaries: Large Spider, Swarms of Stinging Insects
Features
- Was that tree alive?
- Are those vines moving towards me?
- I can't see through this!
- I can't breathe this stuff!
Rush and Rescue
The party has found themselves in a forrest seeminly alive with all kinds of impediments.
Start a chase clock to represent the “time tension” in the scene.
As PCs fail checks increment the clock by 1 or 2 for a Critical Sucess.
As PCs succeed at various checks decrement the clock by 1.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Rush and Rescue Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.