Open at your own risk.
A sentient, sealed book that rewrites fate, bends time, and occasionally turns heroes into frogs. This 35-page Daggerheart artifact is packed with spells, curses, and effects designed to inject wild, story-driving chaos into any campaign—no adventure required.
What’s Inside
- 35 pages of world-bending magic: fate-knotting, time-skipping, and wish-twisting power.
- Plug-and-play format: drop the Codex into any story as a relic, quest, or ongoing mystery.
- Guidance for GMs: tone, safety, and scaling tips to keep chaos fun, not ruinous.
- Custom artwork by Edward Yorke to bring the Elsewhen Archives’ madness to life.
How to Use
Unseal one page or the whole tome – each power changes the rules of reality. Perfect as a recurring artifact, narrative wildcard, or centerpiece for your next session.
Note: This is the item-only version. The full Level 1 adventure introducing the Codex in the Elsewhen Archives is sold separately.