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Path of the Body • Path of the Mind • Path of the Soul

Subclasses Designed by simonm223

About these subclasses

These are the three subclasses available for the Alchemist as part of the Adventures in the Central Empire supplement.

Designed for class

Alchemist
Homebrew class
Alchemist

Subclass details

Path of the Body

Spell trait: Knowledge

Shape your body and take on aspects of animals

Foundation
Tier 1

Adeptitude of the Body: When you choose this subclass, gain a permanent +1 to one of Strength, Agility or Finesse

Natural Weapons: Your unarmed strikes deal d6 damage.

Specialization
Tier 2

Transformations of the Body: After a long rest, choose one of the following benefits. It lasts until you initiate a long rest or you take severe damage:

  • Wings - you can fly. You can move to any location within far range without needing an agility roll. On a successful hit, add d6 attack damage when flying.
  • Gills - You can move and act freely in water without incurring stress or risking drowning.
  • Pads - You can walk on walls and ceilings as if they were the ground
  • Claws - Your unarmed strikes increase to d8 damage and very close range.
Mastery
Tier 3

Perfection of the Body: When you gain this mastery, gain a permanent +2 to one of Strength, Agility or Finesse.

Transmutation of the Body: After a long rest, choose one of the following benefits in addition to the benefit provided by Transformations of the body. It lasts until you initiate a long rest or you take severe damage

    • Iron body - add your proficiency to your damage thresholds.
    • Willow body - add your proficiency to your evasion.
    • Rending force - When you succeed on an attack with an unarmed strike, you may spend a hope to force your target to mark an additional hit point of damage.
    • Versatile body - Choose a second Transformations of the Body feature

Path of the Mind

Spell trait: Knowledge

Sharpen your mind and open your chakras

Foundation
Tier 1

Adeptitude of the mind: When you choose this subclass, gain a permanent +1 to one of Instinct, Presence or Knowledge

Telepathic Nexus: After a long rest, the Alchemist may forge a telepathic bond with all members of the party they can see. It lasts until you initiate a long rest or take severe damage. When connected telepathically, PCs may communicate silently and across any distance.

Specialization
Tier 2

Telekinetic force: Spend a hope. You may make an action roll to physically manipulate a target or an attack roll that would normally require melee range from close range or closer.

Mastery
Tier 3

Perfection of the mind: When you gain this mastery, gain a permanent +2 to one of Instinct, Presence or Knowledge.

Alchemy of the mind: When an enemy targets you with an action other than an attack you may spend a hope to subtract your knowledge trait from their roll.

Path of the Soul

Spell trait: Knowledge

Attune yourself to the immaterial, perceive the essence of things

Foundation
Tier 1

Adeptitude of the Soul: When you choose this subclass, you may increase your maximum Hope by +1

Sensitivity of the soul: You may detect magical creatures, objects or spells within close range.

Specialization
Tier 2

Command Spirits: You can call upon the spirits of a place to aid you. You gain a resource called spirit dice. Any time you gain hope you may instead put a d6 token on this card. You may have a maximum number of spirit dice equal to your proficiency. You may spend these dice on any dice roll made by yourself or another PC. Clear all unused tokens when you take a rest.

Mastery
Tier 3

Perfection of the Soul: When you gain this mastery, gain a permanent +2 to any one trait.

Become Soul-stuff: Spend 2 hope. You become Spectral until you gain an action roll targeting another creature. While Spectral, you’re immune to physical damage and can float and pass through solid objects. Other creatures can still see you while you’re in this form.

Printable cards

Foundation / Specialization / Mastery
Alchemist

Path of the Body

Foundation

SPELLCAST TRAIT: Knowledge

Adeptitude of the Body: When you choose this subclass, gain a permanent +1 to one of Strength, Agility or Finesse

Natural Weapons: Your unarmed strikes deal d6 damage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Alchemist

Path of the Body

Specialization

Transformations of the Body: After a long rest, choose one of the following benefits. It lasts until you initiate a long rest or you take severe damage:

  • Wings - you can fly. You can move to any location within far range without needing an agility roll. On a successful hit, add d6 attack damage when flying.
  • Gills - You can move and act freely in water without incurring stress or risking drowning.
  • Pads - You can walk on walls and ceilings as if they were the ground
  • Claws - Your unarmed strikes increase to d8 damage and very close range.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Alchemist

Path of the Body

Mastery

Perfection of the Body: When you gain this mastery, gain a permanent +2 to one of Strength, Agility or Finesse.

Transmutation of the Body: After a long rest, choose one of the following benefits in addition to the benefit provided by Transformations of the body. It lasts until you initiate a long rest or you take severe damage

    • Iron body - add your proficiency to your damage thresholds.
    • Willow body - add your proficiency to your evasion.
    • Rending force - When you succeed on an attack with an unarmed strike, you may spend a hope to force your target to mark an additional hit point of damage.
    • Versatile body - Choose a second Transformations of the Body feature
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Alchemist

Path of the Mind

Foundation

SPELLCAST TRAIT: Knowledge

Adeptitude of the mind: When you choose this subclass, gain a permanent +1 to one of Instinct, Presence or Knowledge

Telepathic Nexus: After a long rest, the Alchemist may forge a telepathic bond with all members of the party they can see. It lasts until you initiate a long rest or take severe damage. When connected telepathically, PCs may communicate silently and across any distance.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Alchemist

Path of the Mind

Specialization

Telekinetic force: Spend a hope. You may make an action roll to physically manipulate a target or an attack roll that would normally require melee range from close range or closer.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Alchemist

Path of the Mind

Mastery

Perfection of the mind: When you gain this mastery, gain a permanent +2 to one of Instinct, Presence or Knowledge.

Alchemy of the mind: When an enemy targets you with an action other than an attack you may spend a hope to subtract your knowledge trait from their roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Alchemist

Path of the Soul

Foundation

SPELLCAST TRAIT: Knowledge

Adeptitude of the Soul: When you choose this subclass, you may increase your maximum Hope by +1

Sensitivity of the soul: You may detect magical creatures, objects or spells within close range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Alchemist

Path of the Soul

Specialization

Command Spirits: You can call upon the spirits of a place to aid you. You gain a resource called spirit dice. Any time you gain hope you may instead put a d6 token on this card. You may have a maximum number of spirit dice equal to your proficiency. You may spend these dice on any dice roll made by yourself or another PC. Clear all unused tokens when you take a rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Alchemist

Path of the Soul

Mastery

Perfection of the Soul: When you gain this mastery, gain a permanent +2 to any one trait.

Become Soul-stuff: Spend 2 hope. You become Spectral until you gain an action roll targeting another creature. While Spectral, you’re immune to physical damage and can float and pass through solid objects. Other creatures can still see you while you’re in this form.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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