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Alchemist

Classes Designed by simonm223 • Art by Simon McNeil

About this class

Alchemists are scholars who combine science with mysticism. Unlike wizards, Alchemists require carefully controlled environments for Arcane magic. Instead, they work toward perfecting themselves by turning the Arcane inward, patiently enchanting themselves. Characterized by sharp minds, clear eyes and strong frames, Alchemists create Elixirs: magical formulae for transforming the self that empower their powers. Beyond this, Alchemists are masters of ritual magic although they rarely use pyrotechnic magic in combat where they generally prefer fists and blades. They often adventure seeking hidden knowledge and forgotten rituals and Elixirs. Much like their historical antecedents, the principal ambition of the Alchemist is the perfection of the self. This may manifest as a quest for immortality, divine ascendance or unity with an elemental gestalt. Key concepts for the Alchemist are ritual and refinement. Elixirs represent the effects of an Alchemist’s self-refinement through a regimen of repeated ritual behavior. An Alchemist will likely require meditation, study, the concoction and consumption of special remedies, and other such activities as part of their long-rests. Situations that deprive them of critical elements of their daily regimen will likely push them out of their comfort zone and leave them frustrated and volatile. Alchemists can serve multiple roles within a party but their reliance on rituals means they are nearly always excellent support characters. With their idiosyncrasy, Alchemists make for a dangerous and cunning foe.

Domains

Core domain
Codex
Homebrew domain
Breath

Starting stats

Evasion
11
Hit points
5

Hope feature

Master of breath
Spend 3 hope to immediately clear one HP and one stress. Your next roll is made with advantage.

Class features

  • Map Meridians

    As an action, make a Knowledge roll to learn one of the following about a character:
    Maximum and marked HP
    Maximum and marked stress
    One experience they have and its modifier

  • Ritual caster

    Once per rest, when casting a spell outside of combat, you may do so as a ritual. When you do so, you may mark a stress to automatically succeed on the spellcast roll as if it were a success with hope.

Class items

  • A silver talisman on a chain
  • A diagram of qi meridians

Character questions

Background prompts

  1. You had a rival for your master’s affection. Who were they and why did they leave your master’s tutelage?
  2. You’ve been tasked with recovering an important artifact. What is it and how was it stolen from your hermitage?
  3. Your quest for perfection is driven by a flaw you see in yourself. What is this flaw and how has it affected you?

Connection prompts

  1. What is something you learned from me?
  2. How did you help me to understand the world outside of my hermitage?
  3. What social faux-pas have I committed that still bothers you to this day?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.