Brute
Spell trait: StrengthPlay Brute to use the power of the beasts and nature that you learned from.
Nature's Fury: Damage rolls for your "Nature's Wrath" feature instead uses d6s.
Overwhelm: If you make a successful attack with Hope on an adversary that has a condition or will gain a new condition from your attack, the adversary must Mark a Stress.
Beastial Pummeling: If an adversary Marks a Stress from your Overwhelm feature, you can Mark a Stress to force them to Mark an additional HP from the attack.
Nature's Frenzy: Damage rolls for your "Nature's Wrath" feature instead uses d8s. When an attack rolls additional damage from your Nature's Wrath feature, for each damage die that rolls its maximum you can Spend a Hope to force the adversary to Mark a Stress.
