Add traps to your game! Spring dangerous surprises on your players. Make combat more dynamic by throwing a deadly mechanism or enchantment into the mix. Build a campaign around world ending dangers!
This supplement contains simple rules for running traps in your Daggerheart game along with 24 trap stat blocks (and 3 adversaries)!
These rules were designed to fit seamlessly into the Daggerheart system by paralleling the Adversary and Environment stat block structure. Each stat block contains a small description of the trap itself, tells that help you communicate to your players that a trap might be at play, the trap's features, and weaknesses that your players can exploit to thwart traps. Each stat block also contains an "Increase the Difficulty" section, with creative ideas on how to change and ramp up the stakes for any trap.
If you're curious to try these, check out the sample on my creator page!


