Light Spiritualism
Spell trait: InstinctUse your light to ignite enemies, grant Hope easier, and heal.
Holy Light: You gain an attack with the following attributes:
Trait-Instinct
Range-Far
Damage-d8 + your Tier Magic Damage
Burden-None
Feature-Searing Strike: When you make a successful attack, the target takes an additional 1d8 Magic damage the next time they take damage a number of times equal to your Proficiency.
Holy Radius: Whenever you roll with Hope, you may Mark a Stress to give all creatures of your choosing in Close range a Hope as well.
Exploding Light: Whenever you make a successful attack with your Holy Light ability, you may Spend a Hope to force all adversaries within Very Close range to make a reaction roll (15). On a failure, they also get hit with the attack.
Healing Light: Once per session, make a Spellcast roll (18). On a success, you may roll a number of d6s equal to your Spellcast Trait, and clear a number of Hit Points equal to the highest result on all creatures of your choice within Very Far range.
Shining Weapon: Whenever you make a successful weapon attack, you may Mark a Stress to force the target to make a reaction roll (16). On a failure, they also take the damage from your Holy Light ability.
Expanded Radius: Your Holy Radius ability now extends to Far range, and whenever you use it, all other creatures gain advantage on their next roll as well.
