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Adversary overview

A shimmering beast from the Nifling Realm that appears to be made of shifting living cords of muscle that randomly reach out and probe the area. The shape of the beast is always shifting and flowing.

The niflings guard and protect the Nifling Space (The space between realms) and travellers report that if you stay in the Nifling space too long Niflings will appear to protect their space and punish any who loiter or abuse their realm while transiting from one plane to another.

Niflings appear to be constructed of a shimmering and phase shifting bundle of thick sinuous threads and when they move it’s very fast and fluid almost as if they are phase jumping through time. They shape and appearance changes based on their needs. They can appear to be standing on four legs like a best with a mouth and eyes when facing you but that face just seems to appear and re-appear in random locations. When they strike they can pounce and a random series of tentacles will stab in and out of their body from random places.

Stat block

Tier
3
Type
Bruiser
Difficulty
17
HP
7
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
18
Major Damage — Mark 2 HP Major
Mark 2 HP
35
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Tentacle Spike - Random
Range: Melee
Damage: 3d10+4
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • A nifling can fold local space and appear at any range from Melee to Far Range
    stress 1

    Spend 1 Stress to have the nifling move up to Far Range.

Actions

  • Tentacle Strike

    Nifling Attacks deal direct damage. Tentacle Stab (melee)

  • Reciprocal Wounding
    stress 1

    When the Nifling takes damage from an attack within Close range, you can mark a Stress to make a standard attack against the attacker.

Reactions

  • Battle Lust - Scream
    fear 1

    When the Nifling is first wounded Spend 1 Fear to scream into the Nifling Space and start a 1d4+1 countdown timer. When the timer ends 1d4+1 Minor Nifling Scouts will appear to assist the wounded Nifling.

Motives & tactics

Stab with tentacles Scream and Rage Punish violators of Nifling Space

Experiences

  • Phasing +3

Nifling

Tier 3 bruiser

A shimmering beast from the Nifling Realm that appears to be made of shifting living cords of muscle that randomly reach out and probe the area. The shape of the beast is always shifting and flowing.

Motives & Tactics: Stab with tentacles, Scream and Rage, Punish violators of Nifling Space

Difficulty: 17 | Thresholds: 18/35 | HP: 7 | Stress: 5

ATK: +4 | Tentacle Spike - Random: Melee | 3d10+4 Physical

Experience: Phasing +3

HP:

STRESS:

Features

Tentacle Strike - Action: Nifling Attacks deal direct damage. Tentacle Stab (melee)
Reciprocal Wounding - Action: When the Nifling takes damage from an attack within Close range, you can mark a Stress to make a standard attack against the attacker.
Battle Lust - Scream - Reaction: When the Nifling is first wounded Spend 1 Fear to scream into the Nifling Space and start a 1d4+1 countdown timer. When the timer ends 1d4+1 Minor Nifling Scouts will appear to assist the wounded Nifling.
A nifling can fold local space and appear at any range from Melee to Far Range - Passive: Spend 1 Stress to have the nifling move up to Far Range.

Discussion

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