Magus
About this class
Combining the physical prowess of a warrior with the
mystical talents of a mage, you seek to perfect the art of
fusing spell and strike, the martial arts with the magical. Control
the battlefield and hurt the enemy.
Domains
Blade
Codex
Starting stats
Hope feature
Class features
-
War Sigil
cast a Sigil and use its effect. You can cast each
Sigil once per long rest:
Mars: An ally within Very close to you gains
advantage on their next Attack or Spellcast Roll
Spero: An Adversary within Very Close is Restrained
until cleared
Flamma: When you deal at least Major Damage, an
ally within Close Range clears a Stress
Class items
- a BattleMage academy pin or a Sword-shaped Bookmark
Character questions
Background prompts
- Why did you decide to learn both arts?
- Who from your past inspired you?
- What goal to you works towards to?
Connection prompts
- How did we first meet?
- What personal injustice did I witness you do?
- Who do we both unknowingly know?
Subclass cards
Printable via header menu
Spell Blade
Foundation
SPELLCAST TRAIT: Knowledge
Enchanted Blade:: When holding SpellStrike you can replace the additional +2 damage with your spellcast trait.
Preserverance:: Take a domain card of your level or lower that you have access to.
Spell Blade
Specialization
Invoke Runes:: When you make a Spellstrike, you can now use a spell or grimoire card from your vault. Once per Long rest, if you use a card from your vault, you can gain a Hope.
Spell Blade
Mastery
Blade Codex: When you make a Spellstrike and use a spell or grimoire card in your vault, you can immediately swap it into your loadout without marking Stress for its Recall Cost. Once per Long rest, if you swap a card from your vault, you can clear a Hit point.
Spell Sniper
Foundation
SPELLCAST TRAIT: Knowledge
Magical Ammo:: You can replace the range involved in your Spellstrike with the range of your primary weapon.
Sigil Painter:: Gain the following Sigil-
Eurus: If an ally within Very Close of you would take damage, reduce it by your Spellcast Trait +2
Spell Sniper
Specialization
Innate Sigils: When casting a Sigil, you can Mark a Stress to target another ally within its range.
Sigil Artist:: Gain the following Sigil-
Tidus: Increase your evasion by +2 against one attack that would hit you
Spell Sniper
Mastery
Sniping:: Once per rest, When unleashing your SpellStrike from Far or Very Far, you can spend a Hope to add a d4 of damage, you may spend up to 5 Hope to increase the dice by one, afterwards clear 2 stress
Magus
Combining the physical prowess of a warrior with the
mystical talents of a mage, you seek to perfect the art of
fusing spell and strike, the martial arts with the magical. Control
the battlefield and hurt the enemy.
Domains
Blade + Codex
Starting Evasion
10
Starting Hit Points
6
Class Items
- • a BattleMage academy pin or a Sword-shaped Bookmark
Magus’s Hope Feature
SpellStrike : Spend 3 Hope to expertly combine a spell cast into your weapon. Gain a +2 to damage until you unleash the spell. You can’t spellcast again until Spell resolves. You may unleash your Spell after an Attack Roll. Your Duality Dice results are for both Attack and Spell except for critical; Spell resolves after weapon damage.
Class Features
War Sigil
cast a Sigil and use its effect. You can cast each Sigil once per long rest: Mars: An ally within Very close to you gains advantage on their next Attack or Spellcast Roll Spero: An Adversary within Very Close is Restrained until cleared Flamma: When you deal at least Major Damage, an ally within Close Range clears a Stress
Magus Subclasses
Choose either the Spell Blade or Spell Sniper subclass.
Spell Blade
Play the Spell Blade if you wish to enhance your weapons with runes and Empower the Battlefield.
Spellcast Trait
Knowledge
Foundation Features
Enchanted Blade:: When holding SpellStrike you can replace the additional +2 damage with your spellcast trait.
Preserverance:: Take a domain card of your level or lower that you have access to.
Specialization Feature
Invoke Runes:: When you make a Spellstrike, you can now use a spell or grimoire card from your vault. Once per Long rest, if you use a card from your vault, you can gain a Hope.
Mastery Feature
Blade Codex: When you make a Spellstrike and use a spell or grimoire card in your vault, you can immediately swap it into your loadout without marking Stress for its Recall Cost. Once per Long rest, if you swap a card from your vault, you can clear a Hit point.
Spell Sniper
Play the Spell Sniper if you wish to hurl spells alongside thrown weapons and ammunition.
Spellcast Trait
Knowledge
Foundation Features
Magical Ammo:: You can replace the range involved in your Spellstrike with the range of your primary weapon.
Sigil Painter:: Gain the following Sigil-
Eurus: If an ally within Very Close of you would take damage, reduce it by your Spellcast Trait +2
Specialization Feature
Innate Sigils: When casting a Sigil, you can Mark a Stress to target another ally within its range.
Sigil Artist:: Gain the following Sigil-
Tidus: Increase your evasion by +2 against one attack that would hit you
Mastery Feature
Sniping:: Once per rest, When unleashing your SpellStrike from Far or Very Far, you can spend a Hope to add a d4 of damage, you may spend up to 5 Hope to increase the dice by one, afterwards clear 2 stress
Background Questions
Answer any of the following, or create your own.
- • Why did you decide to learn both arts?
- • Who from your past inspired you?
- • What goal to you works towards to?
Connections
Ask one of the following, or improvise.
- • How did we first meet?
- • What personal injustice did I witness you do?
- • Who do we both unknowingly know?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.