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Spell Blade • Spell Sniper

Subclasses Designed by William .C

Designed for class

Magus
Homebrew class
Magus

Subclass details

Spell Blade

Spell trait: Knowledge

Play the Spell Blade if you wish to enhance your weapons with runes and Empower the Battlefield.

Foundation
Tier 1

Enchanted Blade:: When holding SpellStrike you can replace the additional +2 damage with your spellcast trait.

Preserverance:: Take a domain card of your level or lower that you have access to.

Specialization
Tier 2

Invoke Runes:: When you make a Spellstrike, you can now use a spell or grimoire card from your vault. Once per Long rest, if you use a card from your vault, you can gain a Hope.

Mastery
Tier 3

Blade Codex: When you make a Spellstrike and use a spell or grimoire card in your vault, you can immediately swap it into your loadout without marking Stress for its Recall Cost. Once per Long rest, if you swap a card from your vault, you can clear a Hit point.

Spell Sniper

Spell trait: Knowledge

Play the Spell Sniper if you wish to hurl spells alongside thrown weapons and ammunition.

Foundation
Tier 1

Magical Ammo:: You can replace the range involved in your Spellstrike with the range of your primary weapon.

Sigil Painter:: Gain the following Sigil-

Eurus: If an ally within Very Close of you would take damage, reduce it by your Spellcast Trait +2

Specialization
Tier 2

Innate Sigils: When casting a Sigil, you can Mark a Stress to target another ally within its range.

Sigil Artist:: Gain the following Sigil-

Tidus: Increase your evasion by +2 against one attack that would hit you

Mastery
Tier 3

Sniping:: Once per rest, When unleashing your SpellStrike from Far or Very Far, you can spend a Hope to add a d4 of damage, you may spend up to 5 Hope to increase the dice by one, afterwards clear 2 stress

Printable cards

Foundation / Specialization / Mastery
Magus

Spell Blade

Foundation

SPELLCAST TRAIT: Knowledge

Enchanted Blade:: When holding SpellStrike you can replace the additional +2 damage with your spellcast trait.

Preserverance:: Take a domain card of your level or lower that you have access to.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Magus

Spell Blade

Specialization

Invoke Runes:: When you make a Spellstrike, you can now use a spell or grimoire card from your vault. Once per Long rest, if you use a card from your vault, you can gain a Hope.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Magus

Spell Blade

Mastery

Blade Codex: When you make a Spellstrike and use a spell or grimoire card in your vault, you can immediately swap it into your loadout without marking Stress for its Recall Cost. Once per Long rest, if you swap a card from your vault, you can clear a Hit point.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Magus

Spell Sniper

Foundation

SPELLCAST TRAIT: Knowledge

Magical Ammo:: You can replace the range involved in your Spellstrike with the range of your primary weapon.

Sigil Painter:: Gain the following Sigil-

Eurus: If an ally within Very Close of you would take damage, reduce it by your Spellcast Trait +2

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Magus

Spell Sniper

Specialization

Innate Sigils: When casting a Sigil, you can Mark a Stress to target another ally within its range.

Sigil Artist:: Gain the following Sigil-

Tidus: Increase your evasion by +2 against one attack that would hit you

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Magus

Spell Sniper

Mastery

Sniping:: Once per rest, When unleashing your SpellStrike from Far or Very Far, you can spend a Hope to add a d4 of damage, you may spend up to 5 Hope to increase the dice by one, afterwards clear 2 stress

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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