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Magus

Classes Designed by William .C • Art by Will

About this class

Combining the physical prowess of a warrior with the
mystical talents of a mage, you seek to perfect the art of
fusing spell and strike, the martial arts with the magical. Control
the battlefield and hurt the enemy.

Domains

Core domain
Blade
Core domain
Codex

Starting stats

Evasion
10
Hit points
6

Hope feature

SpellStrike
Spend 3 Hope to expertly combine a spell cast into your weapon. Gain a +2 to damage until you unleash the spell. You can’t spellcast again until Spell resolves. You may unleash your Spell after an Attack Roll. Your Duality Dice results are for both Attack and Spell except for critical; Spell resolves after weapon damage.

Class features

  • War Sigil

    cast a Sigil and use its effect. You can cast each
    Sigil once per long rest:
    Mars: An ally within Very close to you gains
    advantage on their next Attack or Spellcast Roll
    Spero: An Adversary within Very Close is Restrained
    until cleared
    Flamma: When you deal at least Major Damage, an
    ally within Close Range clears a Stress

Class items

  • a BattleMage academy pin or a Sword-shaped Bookmark

Character questions

Background prompts

  1. Why did you decide to learn both arts?
  2. Who from your past inspired you?
  3. What goal to you works towards to?

Connection prompts

  1. How did we first meet?
  2. What personal injustice did I witness you do?
  3. Who do we both unknowingly know?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.