THORNWALL
Lock down a zone, flood it with volleys, and make it impossible for anything to enter or leave
Thorn Sentinel: You gain additional uses of Reactive Volleys per
rest equal to your Proficiency (total per rest = Instinct
modifier + Proficiency). Additionally, when an adversary marks
a Hit Point or becomes Vulnerable or Restrained while within
your Close range, you can immediately fire a Reactive Volley at
them without consuming a use
Bristled Stance: As an action, mark a Stress to enter Bristled
Stance. It lasts until you move or the scene ends. While in
Bristled Stance:
• Your Reactive Volleys deal +1d6 damage
• Adversaries trying to move into your Melee range must succeed
on a Reaction Roll (13) or stop just outside your Melee range
Briar Patch: As an action, place a magical briar patch within
Close range. The patch fills an area within Very Close range.
Adversaries within or moving through the patch must make a
Reaction Roll (13) or mark 1 Hit Point and become temporarily
Restrained. The patch lasts until the end of the scene or until
you place another one. You can have one active briar patch at
a time
Vigilant Spines: Your Reactive Volleys can now also trigger when:
• An adversary tries to leave your Close range
• An adversary uses a magical ability within your Close range
When triggered by either of these new conditions, Spine Release
clears 2 Stress instead of 1
Forest of Spines: Once per long rest, mark 2 Stress to grow a
forest of massive spines from the ground around you. Until the
end of the scene:
• All adversaries within your Close range count as in a Briar
Patch (per Briar Patch's effects)
• Whenever an adversary marks a Hit Point within your Close
range, you can immediately fire a Reactive Volley at them
without consuming a use
