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Cactus

Classes Designed by HolySrulik

About this class

THEME
The Cactus is the garden’s natural deterrent. They don’t seek
out the fight — they make the fight come to them and then make
it hurt for every zombie that does. Reactive Volleys are the
class’s heartbeat: a parallel action economy that fires
independently of the Cactus’s own spotlight. While other plants
wait for their turn, the Cactus is already punishing every
approach, every swing, and every adversary careless enough to
attack an ally within range. The Cactus’s design philosophy is
territorial — they own the ground they stand on, and anything
that enters it pays a price.

PLAYSTYLE
The Cactus is a zone-control class with an unusual rhythm. Their
best rounds are not their own spotlight turns — they’re the enemy
team’s turns, when Reactive Volleys fire back at every Melee
approach and every ally attack. During their own spotlight, the
Cactus is often setting up for the enemy’s next move: entering
Bristled Stance (Thornwall), activating Territorial, or
positioning for Spine Surge. Prickly Defense means consecutive
Melee attackers pay escalating Stress costs — the Cactus becomes
more expensive to fight the longer the enemy commits to engaging
them.

Spine Surge is the class’s tempo-shifting Sun feature — once
active, every enemy attack roll within Close range triggers a
free spine volley. Against a horde of adversaries, this can fire
four, five, or six times in a single GM turn. Pair it with
Bristled Stance or Bloodletting for maximum output.

Domains

Homebrew domain
Homebrew domain

Starting stats

Evasion
9
Hit points
6

Hope feature

Spine Surge
Spend 3 Sun to supercharge your spines for a burst of reactive power. Until the end of the scene, every time an adversary within Close range makes an attack roll — whether against you or an ally — you can fire a spine volley at them as a reaction without spending Stress or counting against your Reactive Volley limit

Class features

  • Reactive Volleys

    Your spines are always ready to punish any zombie that dares to
    advance or attack. You can fire spine volleys as reactions in the
    following situations:
    • When an adversary moves into Melee range of you — fire a spine
    volley at them as a reaction
    • When an adversary within Melee range makes a successful attack
    against you — fire a spine volley at them as a reaction
    • When an adversary within Close range attacks an ally — spend a
    Stress to fire a spine volley at them as a reaction

    Each spine volley is an attack roll using Finesse against the
    triggering adversary. On a success, deal d6+2 physical damage
    using your Proficiency.

    You can use Reactive Volleys a number of times per rest equal to
    your Instinct modifier (minimum 1). Protecting an ally with
    Stress still counts toward this limit

  • Spine Release

    When a Reactive Volley successfully hits, clear 1 Stress — the
    release of a spine volley relieves the physical tension built up
    in your body.

  • Territorial

    By spending 1 Reactive Volley use, you can claim the area within
    Very Close range as your territory until your next rest. While
    territory is claimed: you are immediately aware of any creature
    that enters your territory — the GM must tell you when something
    approaches; creatures cannot approach your territory undetected;
    the GM cannot use an ambush move that originates within your
    territory

Class items

  • A belt of sharpened spine ammunition
  • A worn leather journal of battle observations

Character questions

Background prompts

  1. Every inch of ground matters to you. What was the territory you failed to defend and how does it haunt you?
  2. You have hurt people who didn't mean you harm by being reactive too quickly. What happened and how do you carry that?
  3. The zombie horde has learned to be wary of getting close to you. What is the story they tell about you?

Connection prompts

  1. You have walked into my territory without warning and I almost hit you. What were you thinking and how did we resolve it?
  2. I protected you with a spine volley at exactly the right moment. What were you doing and what was the cost?
  3. You have seen me hold a position alone against overwhelming numbers. What did you think was going to happen?

Discussion

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