Aster
About this class
The Asters walk the very fine line between the benevolent Dream and the malevolent Nightmare. Wardens of sleep, they can enter the Reverie, the magical place where all dreams and nightmares are shaped, and tap into its essence to change the world.
As the Reverie waxes and wanes with Dreams and Nightmares, so do Asters see the brightest futures in the dimmest moments and the gloomiest tomorrows in the most shining accomplishments.
Domains
Starting stats
Hope feature
Class features
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A piece of whimsy
You can manifest small and harmless temporary effects from the Reverie at will, for example beautiful wisps of light, frightening shapes of smoke, eerie lullabies and the unnerving sound of metal claws raking on walls.
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Push of Dreams
Once per session, before a roll is made, you can describe how the Dream helps you or your ally succeed. When you do, the hope die is a d20 for this roll.
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Twisted Nightmare
Once per session, before a roll is made, you can describe how the Nightmare helps you or your ally succeed. When you do, the fear die is a d20 for this roll.
Class items
- A small crystal orb from the dream which sometimes plays a haunting lullaby or
- A painting / drawing you did while in the Reverie with someone or
- A collection of poems which help you find the Reverie that someone dear to you gave you
Character questions
Background prompts
- Why did you first enter the Reverie and what did it show you ?
- What did you dream to repair but failed ?
- Who did you share your craft with, but betrayed you ?
Connection prompts
- When at night I watch over your Dreams and ward the Nightmare, what do you see, and how does it make you feel ?
- What did you think of me when we first met, and how have I proved you wrong ?
- What is the nightmare that you shared with me so I could take it away ?
Subclass cards
Printable via header menu
Stellar aster
Foundation
SPELLCAST TRAIT: Presence
Chase the Nightmares: Mark 2 stress to clear 2 stress on target ally in Melee range.
Embrace of the Dream: Once per long rest, when you have a few minutes of peace, you can conduct a peaceful ritual to bathe an area in the Dream. You and your allies clear a Hit point.
Twin Nightmare: Whenever you use your Class Feature Twisted Nightmare you change your Subclass from Stellar to Lunar Aster.
The features corresponding to features you already used are also used.
Stellar aster
Specialization
Nightmarecatcher: Once per long rest, you can use Chase the Nightmares without marking stress. When you do, your target clears an additional stress.
Veil of Dreams: Once per rest, you can spend a hope to weave a veil of ethereal dream to alter the appearance of your allies and yourself until any target takes damage or the end of the scene.
Stellar aster
Mastery
Bright tomorrow: When you finish a long rest, you gain a hope.
Greater embrace: Your Embrace of the Dream clears an additional hit point.
Lunar Aster
Foundation
SPELLCAST TRAIT: Presence
Chase the Dreams: Mark 2 Stress to force target adversary in melee range to mark 2 Stress.
Embrace of the Nightmare: Make a Spellcast Roll (12). Once per long rest on a success, you can spend 2 Hope to manifest a horrific nightmare. Targets within Very Close range you succeeded against must move to Far range.
Twin Dream: Whenever you use your Class Feature Push of Dreams you change your Subclass from Stellar to Lunar Aster.
The features corresponding to features you already used are also used.
Lunar Aster
Specialization
Dreamcatcher: Once per long rest, you can use Chase the Dreams without marking Stress. When you do, your target marks an additional Stress.
Veil of Nightmares: Once per rest, you can spend a Hope to weave a veil of ectoplasmic nightmare to sap the will of every adversary within Close range. They are temporarily Spooked, giving them a -2 penalty to their Action Rolls.
Lunar Aster
Mastery
Beacon in the night: When you finish a long rest, the GM gains 1 less fear.
Greater embrace: The targets of your Embrace of the Nightmare also mark a Stress.
Aster
The Asters walk the very fine line between the benevolent Dream and the malevolent Nightmare. Wardens of sleep, they can enter the Reverie, the magical place where all dreams and nightmares are shaped, and tap into its essence to change the world.
As the Reverie waxes and wanes with Dreams and Nightmares, so do Asters see the brightest futures in the dimmest moments and the gloomiest tomorrows in the most shining accomplishments.
Domains
Reverie + Midnight domain
Starting Evasion
11
Starting Hit Points
6
Class Items
- • A small crystal orb from the dream which sometimes plays a haunting lullaby or
- • A painting / drawing you did while in the Reverie with someone or
- • A collection of poems which help you find the Reverie that someone dear to you gave you
Aster’s Hope Feature
Enter the Reverie : Spend 3 hope to enter the Reverie until the end of the scene or you end this power. While in the Reverie, you can fly, attacks against you are made with a disadvantage and your Reaction rolls generate Hope and Fear. When you exit the Reverie, clear a stress.
Class Features
A piece of whimsy
You can manifest small and harmless temporary effects from the Reverie at will, for example beautiful wisps of light, frightening shapes of smoke, eerie lullabies and the unnerving sound of metal claws raking on walls.
Push of Dreams
Once per session, before a roll is made, you can describe how the Dream helps you or your ally succeed. When you do, the hope die is a d20 for this roll.
Twisted Nightmare
Once per session, before a roll is made, you can describe how the Nightmare helps you or your ally succeed. When you do, the fear die is a d20 for this roll.
Aster Subclasses
Choose either the Stellar aster or Lunar Aster subclass.
Stellar aster
Focus on the dream to help others.
Spellcast Trait
Presence
Foundation Features
Chase the Nightmares: Mark 2 stress to clear 2 stress on target ally in Melee range.
Embrace of the Dream: Once per long rest, when you have a few minutes of peace, you can conduct a peaceful ritual to bathe an area in the Dream. You and your allies clear a Hit point.
Twin Nightmare: Whenever you use your Class Feature Twisted Nightmare you change your Subclass from Stellar to Lunar Aster.
The features corresponding to features you already used are also used.
Specialization Feature
Nightmarecatcher: Once per long rest, you can use Chase the Nightmares without marking stress. When you do, your target clears an additional stress.
Veil of Dreams: Once per rest, you can spend a hope to weave a veil of ethereal dream to alter the appearance of your allies and yourself until any target takes damage or the end of the scene.
Mastery Feature
Bright tomorrow: When you finish a long rest, you gain a hope.
Greater embrace: Your Embrace of the Dream clears an additional hit point.
Lunar Aster
Focus on the nightmare to clear your path.
Spellcast Trait
Presence
Foundation Features
Chase the Dreams: Mark 2 Stress to force target adversary in melee range to mark 2 Stress.
Embrace of the Nightmare: Make a Spellcast Roll (12). Once per long rest on a success, you can spend 2 Hope to manifest a horrific nightmare. Targets within Very Close range you succeeded against must move to Far range.
Twin Dream: Whenever you use your Class Feature Push of Dreams you change your Subclass from Stellar to Lunar Aster.
The features corresponding to features you already used are also used.
Specialization Feature
Dreamcatcher: Once per long rest, you can use Chase the Dreams without marking Stress. When you do, your target marks an additional Stress.
Veil of Nightmares: Once per rest, you can spend a Hope to weave a veil of ectoplasmic nightmare to sap the will of every adversary within Close range. They are temporarily Spooked, giving them a -2 penalty to their Action Rolls.
Mastery Feature
Beacon in the night: When you finish a long rest, the GM gains 1 less fear.
Greater embrace: The targets of your Embrace of the Nightmare also mark a Stress.
Background Questions
Answer any of the following, or create your own.
- • Why did you first enter the Reverie and what did it show you ?
- • What did you dream to repair but failed ?
- • Who did you share your craft with, but betrayed you ?
Connections
Ask one of the following, or improvise.
- • When at night I watch over your Dreams and ward the Nightmare, what do you see, and how does it make you feel ?
- • What did you think of me when we first met, and how have I proved you wrong ?
- • What is the nightmare that you shared with me so I could take it away ?
Discussion
Be thoughtful and kind.
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