Spellblade
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About this class
Like a wizard the spell blade is a student of the arcane, weather from a school, mentor, or some other institute, the spell blade is built on a mix of martial, and arcane knowledge. Trained in the use of a marital weapons they utilize the utility of spell casting and consistency of martial prowess to become a powerful combat force. Spellblades are often solders, or mercenaries, dedicating themselves to the study of warfare and focus less on the intricacies of magic, rather focusing on the practicality of its use in combat. Many school of Knowledge wizards view spellblades as a disgrace and perversion of thier arcane Knowledge , where as the king’s and queens of waring empires use them as the ultimate weapon along side school of war wizards.
Domains
Codex
Blade
Starting stats
Hope feature
Class features
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Spell Battery
When ever you make a spellcast roll you gain a spell charge, you may also expend any number of Hope to gain an equal number of spell charges. Mark these charges by placing D6s on your character sheet. You can store a number of spell charges equal to your proficiency.
When you succeed an attack roll, you may expend any number of spell charges on your character sheet to add 1d6 damage to the attack per charge spent. -
Powerful Wards
When you take magic damage, reduce it by your proficiency.
Class items
- A torn banner or flag
Character questions
Background prompts
- Where or who taught you your skills, both arcane and martial?
- Why did you take up the path of a spellblade rather then a wizard?
- Who do you owe allegiance too? have you upheld that contract, and what will they do if you break it?
Connection prompts
- What fear have you confided in me and why?
- What are you ashamed of and why might you have told me?
- We've known each other in the past, how and why did we not stay together?
Subclass cards
Printable via header menu
Arcane Guardian
Foundation
SPELLCAST TRAIT: Knowledge
Potent Wards: Increase your Powerful Wards buff to double your Proficiency.
Magical Defences: Once per session, you may spend any number of spell charges to repair an equal number of armour slots.
Arcane Guardian
Specialization
Mystic Vitality: Gain +1 permanent HP
Mystic Guard: When an ally within close range is damaged by an attack, you may spend a Hope grant them your powerful wards feature bonus.
Arcane Guardian
Mastery
Arcane Retribution: After taking damage, you may spend a Hope in order to make an attack roll against your attacker no matter the range.
Arcane Striker
Foundation
SPELLCAST TRAIT: Knowledge
Elemental Attack: When you make an attack using spell charges, you may mark a stress to choose one of the following effects to also apply to the attack.
- Frozen: The target becomes restrained until they make a Strength Roll (12)
- Fire: The attack deals an extra 1d8 damage
- Lightning: the attack targets up to 2 extra targets within close range of the first.
Arcane Striker
Specialization
Blink Strike: After making an attack, you may mark a stress to teleport to any location within close range.
Arcane Striker
Mastery
Piercing Strike: When you make and attack, you may spend a Hope to gain a +2 to the attack, and deal an extra 1d10 Damage on the attack.
Spellblade
Like a wizard the spell blade is a student of the arcane, weather from a school, mentor, or some other institute, the spell blade is built on a mix of martial, and arcane knowledge. Trained in the use of a marital weapons they utilize the utility of spell casting and consistency of martial prowess to become a powerful combat force. Spellblades are often solders, or mercenaries, dedicating themselves to the study of warfare and focus less on the intricacies of magic, rather focusing on the practicality of its use in combat. Many school of Knowledge wizards view spellblades as a disgrace and perversion of thier arcane Knowledge , where as the king’s and queens of waring empires use them as the ultimate weapon along side school of war wizards.
Domains
Codex + Blade
Starting Evasion
10
Starting Hit Points
6
Class Items
- • A torn banner or flag
Spellblade’s Hope Feature
Empowered Spell : Spend 3 Hope to gain a +3 on your next spellcast roll
Class Features
Spell Battery
When ever you make a spellcast roll you gain a spell charge, you may also expend any number of Hope to gain an equal number of spell charges. Mark these charges by placing D6s on your character sheet. You can store a number of spell charges equal to your proficiency. When you succeed an attack roll, you may expend any number of spell charges on your character sheet to add 1d6 damage to the attack per charge spent.
Powerful Wards
When you take magic damage, reduce it by your proficiency.
Spellblade Subclasses
Choose either the Arcane Guardian or Arcane Striker subclass.
Arcane Guardian
Play the Arcane Guardian if you want to charge into the Frey and use magic defensively
Spellcast Trait
Knowledge
Foundation Features
Potent Wards: Increase your Powerful Wards buff to double your Proficiency.
Magical Defences: Once per session, you may spend any number of spell charges to repair an equal number of armour slots.
Specialization Feature
Mystic Vitality: Gain +1 permanent HP
Mystic Guard: When an ally within close range is damaged by an attack, you may spend a Hope grant them your powerful wards feature bonus.
Mastery Feature
Arcane Retribution: After taking damage, you may spend a Hope in order to make an attack roll against your attacker no matter the range.
Arcane Striker
Play Arcane Striker if you want to blast foes apart from a distance
Spellcast Trait
Knowledge
Foundation Features
Elemental Attack: When you make an attack using spell charges, you may mark a stress to choose one of the following effects to also apply to the attack.
- Frozen: The target becomes restrained until they make a Strength Roll (12)
- Fire: The attack deals an extra 1d8 damage
- Lightning: the attack targets up to 2 extra targets within close range of the first.
Specialization Feature
Blink Strike: After making an attack, you may mark a stress to teleport to any location within close range.
Mastery Feature
Piercing Strike: When you make and attack, you may spend a Hope to gain a +2 to the attack, and deal an extra 1d10 Damage on the attack.
Background Questions
Answer any of the following, or create your own.
- • Where or who taught you your skills, both arcane and martial?
- • Why did you take up the path of a spellblade rather then a wizard?
- • Who do you owe allegiance too? have you upheld that contract, and what will they do if you break it?
Connections
Ask one of the following, or improvise.
- • What fear have you confided in me and why?
- • What are you ashamed of and why might you have told me?
- • We've known each other in the past, how and why did we not stay together?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.