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Skulk Generic Template

Adversary overview

Skulk Generic Template

REF: https://callmepartario.github.io/og-dhsrd/#adversary-benchmarks-type-skulk

Skulks are highly mobile, maneuvering to ambush. Their features often resemble the Cloaked and Sneak Attack of the Rogue. Successful attacks cause PCs to become Restrained or Vulnerable. Consider adding a Fear gain feature.

Stat block

Tier
1
Type
Skulk
Difficulty
12
HP
4
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
12
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Common Melee Weapon
Range: Melee
Damage: 1d8+2
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Ramp Up
    fear 1

    You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.

Actions

Reactions

Motives & tactics

Flank Attack the Weakest Sneak Attack

Experiences

  • Own the Night +2

Skulk Generic Template

Tier 1 skulk

Skulk Generic Template

Motives & Tactics: Flank, Attack the Weakest, Sneak Attack

Difficulty: 12 | Thresholds: 8/12 | HP: 4 | Stress: 3

ATK: +2 | Common Melee Weapon: Melee | 1d8+2 Physical

Experience: Own the Night +2

HP:

STRESS:

Features

Ramp Up - Passive: You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.