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April Platform Updates

Hey everyone 👋🏼 Matt here from Heart of Daggers

We’re back with another major platform update. We’ve been hard at work building features that make playing Daggerheart more fun, more usable during play, and easier to manage for both players and GMs. A lot of these additions came directly from community requests, so thank you for continuing to throw great ideas at us.

This one has a bit of everything: a big Character Creator leap forward, a lot of Campaign improvements, some really fun Encounter Manager upgrades, a visual refresh across parts of the platform, and a bunch of quality-of-life additions that make things smoother for both players and GMs.

A lot of this work has been focused on one question: how do we make Heart of Daggers feel more useful during actual play, while also giving GMs more control before the session even begins?

1) Character Creator keeps getting better

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We’re pushing to move Character Creator out of Beta at the end of April, and these changes bring us much closer to that release.

Multiclassing is now live

You can now multiclass during character creation and as a level-up option. When multiclassing, you can select the class, the new domain access, and the foundation card you want access to. We know a lot of people have been waiting for this!

Inventory management is now part of character creation

You can now manage inventory while building your character instead of treating it like a later step. It makes the full creation flow feel much more complete, and it helps players leave creation with something that actually feels ready to play.

Visual Mode is more useful now

Visual Mode now shows your Character Cards, stats, weapons, and armor together in one place.

Prayer Dice are now easier to track

Prayer Dice are now built into the Character Sheet in a much cleaner way. You can roll them at the beginning of a session, reroll them when needed, and track which dice you’ve already used.

Grimoire abilities now open a Spellbook

Grimoire domain abilities now trigger a dedicated Spellbook that lists all available Grimoire spells. It feels a lot more like using an actual spellbook at the table, and it makes those abilities much easier and more enjoyable to read through during play.

Character Creator UI refresh

We’ve shipped a substantial UI refresh with more custom UI elements and a much stronger visual identity. It should feel much more “Daggerheart” while still keeping our own Heart of Daggers style and flow.

All 9 classes now have custom commissioned art

All core classes now feature custom art by Talexior (Tiago Alexandre). They’ve got a lot of personality, and they do a great job of making each class feel more expressive and inspiring during creation. We’re hoping they spark a lot of new character ideas. These are also now part of our expanding Character Portrait collection, which is heading toward 150+ portraits to cover ancestry and class combinations.

Companions got some love too

You can now choose from 100 companion images to help bring your companions to life. There’s a big range of beastbound companion art to choose from, including monkeys, birds, bats, lizards, horses, sheep, koalas, elephants, and plenty of other excellent little creatures. Dinosaurs are on their way, too!

2) Campaigns are becoming more powerful

Campaigns got a major boost in this update, especially for onboarding players, controlling character options, and running more structured worlds.

Campaign Content is now live
Game Masters can now choose exactly what content is available when players create characters linked to their campaign.

That includes:

  • core classes
  • subclasses
  • ancestries
  • communities
  • weapons
  • armor
  • homebrew options

So if you want to tightly curate what is available for a specific campaign, or share selected homebrew content for players to build with, you now have that control.

Players also get a dedicated Campaign tab during character creation, so they can clearly see which options are part of that campaign. They can also create a character directly from the Campaign page, and that character is automatically linked to the campaign.

Players can now join campaigns without linking a character
This is especially useful for Session 0, early planning, or campaigns where you want to get everyone into the space before characters are locked in.

Faction tracking for Five Banners Burning campaigns
Campaigns now support faction tracking for Five Banners Burning. You can manage faction names, relationships, motivations, assets, and more.

Banner Editor for Campaign Factions
Factions now also include a Banner Editor. You can mix and match from 10 hand-drawn flags and 45 hand-drawn icons to create a unique faction banner, and see a live preview as you build it.

Campaigns now sync new players into linked encounters automatically
When a new player or character joins and links to a campaign, they are now automatically added to all linked encounters. This removes a bunch of manual setup and helps campaigns stay properly connected as your party changes and grows.

3) Campaign Maps are here

This is one of the biggest new additions in the update.

You can now upload your campaign or world map and turn it into a living campaign reference point for your players.

Campaign Maps include:

  • points of interest
  • important notes
  • 130+ custom environment map markers
  • a text tool for labeling key locations
  • public/private visibility controls
  • fullscreen support

Anything you mark as public can be viewed and interacted with by players at any time.

Fog of War
You can hide sections of the map until players uncover them. Markers that are fully covered by Fog of War will stay hidden from players, and once revealed, they appear automatically.

Resizable icons
Map markers can be resized as well, which gives a lot more control over how information is presented.

4) Encounter Manager gets a lot smarter

A lot of effort went into making encounters easier to run, especially for larger scenes and more dynamic adversary behaviours.

Colossus support
Colossus and Colossus segments can now be used directly inside encounters. Each segment has its own color and can be tracked independently, which makes the whole thing much more usable at the table.

Adversaries can now Summon
If an adversary has a feature that summons other adversaries, they now get a dedicated Summon button. Pressing it automatically adds the summoned adversary into the encounter.

We also handle the rules around this properly:

  • summoned adversaries do not count toward Battle Point calculation
  • if a summon requires a roll, the dice are rolled automatically
  • if a summon effect asks you to choose an adversary and none is specified, we present the relevant choices for you
  • this also works for Environments that summon adversaries

Adversary Tagging
You can now tag adversaries with different colours so they stand out more clearly in the encounter. This is especially useful in larger encounters or when some enemies need extra attention.

Environment Scaling
You can now up/downscale environments.

Environment Editing
You can now edit environments both before and after adding them to an encounter.

Character Sheets now sync rolls in campaigns and encounters
This is a major update behind the scenes. Characters can now use their full Character Sheet to make rolls directly inside campaigns and encounters. Because of that, we’re removing the alternate character-linked sheet inside Encounters.

This is a much better long-term setup because the Character Sheet already has all the deeper functionality built into it, and now all of those rolls are synchronised across players, encounters, and campaigns.

5) Adversaries got a huge visual upgrade

All 140+ adversaries now have dedicated artwork
This adds a lot more personality to encounters and helps bring the world to life, especially for online play where visuals can do a lot of heavy lifting for tone and imagination.

This also paves the way to something… special… that we’ve been building behind the scenes.

6) Creator Marketplace improvements

We also made a few useful updates for creators and shoppers on the Marketplace.

Sample PDFs are now supported
Marketplace creators can now upload a free Sample PDF for their product. Customers can download the sample directly from the product page, which makes it much easier to preview what a supplement actually contains before buying.

Best Seller badges got shinier
Best Seller statuses now stand out more clearly with shiny gems, making it easier to identify popular products at a glance.

7) Final thoughts 🙂

Since August 2025, you have helped generate $40,000+ for Creators! This is a huge milestone.

We continue to see Encounters, Campaigns, Homebrew Vault, and Character Creator be hyper-popular within the community, and we are excited to bring you some new tools we have been developing behind the scenes.

As always, thank you to everyone using the platform, sending feedback, reporting issues, and helping us shape where this goes next. A lot of the best improvements come from seeing how you’re actually using Heart of Daggers in real campaigns.

If you want to share feedback, show off your campaign, or hang out with other Daggerheart players, GMs, and creators, come join us on Discord: https://discord.gg/heartofdaggers

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