Skip to content

What kinds of Frames do you want to see?

James Bratten
James Bratten

Campaign frames are one of my favorite things about Daggerheart, and I have a BUNCH of ideas for them I would like to put together this year. End goal is publishing a compendium of frames at the end of the year, but of course I'll be sharing them with the HoD community in the mean time.

On my list I currently have

  1. The World Dungeon: A single mega dungeon with various floors and a variety of creatures that increase in difficulty the lower you go. Think Delicious in Dungeon, Is It Wrong To Pick Up Girls In A Dungeon?, Dungeon Crawler Carl, etc.

  2. Voidskippers: A Spelljammer inspired frame. This one I'm furthest along with already and will probably be the one I put out towards the end of the month.

  3. The Old Gods Must Die: A hexcrawl monster hunt about taking back the power from ancient eldritch beings. Think Shadow of the Colossus, Princess Mononoke.

That's what I'm working on currently. What kind of frames are you all working on or wanting to see?

Replies

13
Jaybird Games
4 months ago
The World Dungeon and Voidskippers sound super cool! I'd love to hear more about Voidskippers especially, what inspirations and mechanics are you putting into it?My list currently:Starbreaker Revised: I've already put out the free version, but once I've got a couple more projects out I wanna go back and add character options, adversaries, environments, and commissioned art to really make that book SHINY.Light as a Feather: I'm a little over halfway done with this one, its a sky-faring game about strange gods and surreal moments abound. I've got character options for cloud giants, centaurs, sentient wind, and the last surviving member of a fallen owlfolk civilization. All that I have left to do is adversaries, environments, and art!Galdracken (I need a fun title for this one): This is the first frame thats a conversion from my 5E setting, and its all about DRAKONA KNIGHTS. Very inspired by Arthurian tales and clinging to the past with some exiled knights returning home as villains that I'm VERY excited to convert to DH!
James Bratten
4 months ago
BIG Treasure Planet and Titan AE vibes in my Voidskippers frame. At least, that's the goal, lol. I'm cribbing the Colossus of the Drylands idea for battling the kaiju and making the ships segments with their own stat blocks and consequences for being destroyed. These will fill out the ship frame, allowing a little bit of customization for the ships and guidelines for the GM will want to narrate portions of a ship being destroyed. New ships and parts can be purchased as the campaign goes on, allowing you to trade out or customize your voidskipper as you see fit on your journey to tame Starlit Ocean (name not set in stone).Tell me more about Light as a Feather, you go me intrigued there!
Jaybird Games
4 months ago

Treasure Planet is a touchstone for Light as a Feather too lmao! Its a high fantasy solarpunk setting with emphasis on unimpeded nature and all kinds of strange events that occur when your gods are real beings that live on the Mortal Realm. One such god is the Mistral Wind (a Heart reference), a massive unending hurricane that serves as the god of change.

Its also got daylight rogues who use bright flashes of light as misdirection, druids who can control the wind, an organization of mages seeking lost wizard towers that floated up into the air, and the highest layer of the world has a region of dense fog that acts as a bermuda triangle area of mystery. If you're on the HoD discord I can send you a preview! I've got everything up to the inciting incident in layout already.

James Bratten
4 months ago

I am indeed on the discord! .skinnyd is the username.

Wyrmscale
3 months ago

Titan AE is one of my all-time favorite movies so now I'm super intrigued Voidskippers haha. Modular ships sounds like a great idea, lots of room to tinker with things! Space-based adventures also have some neat opportunities for environments!

For Light as a Feather, wizard towers that float away are very funny to me, I'm just imagining some poor guy forgetting to stake it down before going to the store, coming back and finding his life's work gone haha. Some sort of mechanics to support building your own towers, possibly as a collaborative effort with the players could be really neat!

Currently I'm working on a setting with the working name Viva La Revolution, a French-Revolution inspired setting that will charge players with rising up against tyrannical mythical Dragons. One of the character options I've been playing around with is a Revolutionary class, which is mechanically interested in hope and fear dice, as those two things - hope and fear, are big motivators to someone fighting against an insurmountable enemy.

Ginger Bug
3 months ago

I'd love to see some more high fantasy campaign frames, different variations on that theme. I really appreciate all the creativity out there, but right now as a GM I really prefer campaign frames that don't make any major changes to the base Daggerheart game. Maybe I'm boring, but my players want to play Daggerheart for straight-up fantasy. :)

Josufee
3 months ago

You want straight up high fantasy? Here's what I'm working on: The Scorched Age. TL;DR: Kill Dragons & Save The World.

A hundred years ago, a once-vanished cleric led several thousand people underground before calamity struck. Packs of dragons decimated and destroyed the world. The party are descendants of those first refugees, and now a hundred years on the wizards may have rediscovered a forgotten way to weaken and destroy a dragon. Can you lead the way to retaking the surface world?

Tier One, the first few sessions, is a dungeon-crawl in reverse to reach the surface. Tier Two would be exploring, learning what the surface world is like now, making contacts with any survivors. Tier Three, start killing dragons. Tier Four, free the good dragons and defeat the dragon goddess.

I'm torn about whether this is an unrealistic goal, though. I was hoping for an epic save-the-world thing, but I'm not sure whether Daggerheart is the right system for the idea , if it's too much. At least I know better than to try to a adapt my 200-page 3.5e campaign...

Jaybird Games
3 months ago

@Josufee I like this idea! I think it might be good to start out as a standard frame, do like 10-20 pages and see how the community responds. Then you can flesh it out as people start clamoring for more content! I don't think its out of the bounds of the system by any means: there's elements that feel like a blend of two of the new frames coming out in Hope & Fear.

Josufee
3 months ago

You've fallen through a portal into some kind of dense jungle, surrounded by mountains. Looking up you see three moons in the sky, one moving quite fast! But you quickly hide, because that huge lizard thing over there sure looks like a dinosaur... Explore long enough and you'll encounter some aggressive lizard people, some odd primate-like beings with their own odd language, and some odd pylons with glowing crystals. There's something wrong with this place, too, and it's getting worse. And to think it all started with you and your kids Will and Holly. On a routine expedition the greatest earthquake ever known, high upon the rapids, struck your tiny raft and dropped you down one thousand feet below. That's right, it's Dagger Land of the Lost Heart. Sooooo much potential!

Annispatz
3 months ago

I've been brainstorming something about a world where the seasons are really extreme versions of themselfes. Like extreme growth in Spring with gigantic plants and crazy weatherswings, Summers where the sun is basically always deadly,autumn is filled with huge crops but also really dense fog and winter is crazy cold with loads of snow.

So depending on which season it is there are differen challenges with traveling - no idea if its something that would play well, I was just brainstorming - so there is no real goal or anything yet.

I've experimented with the idea that magic is powered by the sun and needs to be charged in summer when sun is the most powerful and depletes with time, so spring means magic is almost gone. But I think that would be difficult to implement

Eris
2 months ago

I've toyed with the idea of a PaleoFantasy frame inspired by Primal, Quest for Fire, and similar stories, but I don't have anything specific nailed down just yet.
Would have to do a equipment table for reskinning everything to stone-age tech, which could be a bit time consuming.

James Bratten
2 months ago

Aw, man, a paleofantasy frame sounds awesome. I slept on Primal until this year and am so glad I finally got into it. Let me know if you ever get going on that, I'd love to help out!

Eris
2 months ago

I mean, also feel free to do your own take on the idea, I don't know if/when I'll get around to it.
The most I've done towards that goal is make an enemy called the Slurper, which is a riff on the old "Slurpasaurus" special effect from movies, where they just took an iguana or something, glued fake horns and a fin on it and had some character comment "That's a T-Rex!" despite clearly being nothing of the sort.

Sign in to reply.

Suggested topics

More from this board.

View forum

We use cookies to improve your experience, analyze traffic, and for marketing. You can accept all cookies or reject non-essential ones.