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Alligator

Adversary overview

A large swamp predator. Silent, patient and brutally territorial.

The Alligator is a one trick reptile; bite, grab, death roll, repeat. A simple tactic but an effective one. In most cases, an Alligator might lie in wait for its prey to pass and will likely back away if it seems like it is being overwhelmed… probably while dragging whatever is trapped within its toothy maw with it.

Stat block

Tier
2
Type
Bruiser
Difficulty
14
HP
7
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
28
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Toothy Maw
Range: Melee
Damage: 2d12+1
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Terrifying

    When the Alligator makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

  • Rending Bite

    When the Alligator makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.

Actions

Reactions

  • Death Roll
    fear 2

    When the Alligator makes a successful attack against a creature, spend 2 Fear to deal an additional 1d12 physical damage and the target is Restrained and Vulnerable. While Restrained in this way, the Alligator can only attack the target.
    The target can end this condition by succeeding on a Strength Roll or by dealing Major or greater damage to the Alligator.

Motives & tactics

Defend territory Isolate prey Target the weak

Experiences

  • Ambush Predator +3

Alligator

Tier 2 bruiser

A large swamp predator. Silent, patient and brutally territorial.

Motives & Tactics : Defend territory, Isolate prey, Target the weak

Difficulty : 14 | Thresholds : 14/28 | HP : 7 | Stress : 3

ATK : +2 | Toothy Maw : Melee | 2d12+1 Physical

Experience : Ambush Predator +3

HP :

STRESS :

Features

Terrifying - Passive : When the Alligator makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.
Rending Bite - Passive : When the Alligator makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.
Death Roll - Reaction : When the Alligator makes a successful attack against a creature, spend 2 Fear to deal an additional 1d12 physical damage and the target is Restrained and Vulnerable. While Restrained in this way, the Alligator can only attack the target. The target can end this condition by succeeding on a Strength Roll or by dealing Major or greater damage to the Alligator.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.