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Dodders
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Open Sky Airship Passage
A long stretch of open air where the crew must guide an experimental airship through shifting winds, quiet hazards, and the unknown rhythms of the sky.
Environments
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0
Demi-Hydra
When a Hydra loses a head, the head will usually decompose rapidly. However, if the head is preserved, through stunting that decomposition with alchemy or magic, and the regeneration process stimulated, a…
Adversaries
1
0
Gigantactis
This creature will try to lure players into the water where they will be vulnerable and it has the upper hand.
Adversaries
0
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Nokken
Nokken is a hard to hit, easy to kill kind of enemy that is best applied hiding behind a solo creature. Despite being fantastic at evading, they cannot hide very well due…
Adversaries
0
0
Fire Elemental
As far as the rules go, this is the Tier 1 Minor Fire Elemental but scaled up to Tier 2.
Adversaries
0
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Alligator
The Alligator is a one trick reptile; bite, grab, death roll, repeat. A simple tactic but an effective one. In most cases, an Alligator might lie in wait for its prey to…
Adversaries
0
0
Morimyre Marsh
A region of land in the far south-east of Cullbryn. During the winter months, a hibernating Hydra calls this rancid place its home before it migrates out to sea in the spring.…
Environments
0
0
Paraly-Leeches
Paraly-leeches can be found in swamps and marshland, hiding in the water for unsuspecting prey to wade through. They swarm, paralyze, drown and drain the blood of anything that dares to tread…
Adversaries
0
0
The Deflector Blade
A longsword for when a good offence IS a good defence.
Weapons
0
0
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