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Gigantactis

Adversaries Designed by Dodders

Adversary overview

A humongous anglerfish. It entices its prey towards it and strikes with speed and ferocity.

This creature will try to lure players into the water where they will be vulnerable and it has the upper hand.

Stat block

Tier
2
Type
Bruiser
Difficulty
14
HP
7
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
28
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Distended Jaw Bite
Range: Very Close
Damage: 2d12+1
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Terrifying

    When the Gigantactis makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

  • Seeing the light...

    If the Gigantactis makes a standard attack against a target Entranced by their lure, the attack deals 2d12+10 damage instead of their standard damage.

Actions

  • Enchanting Lure
    fear 1

    Spend a Fear to light up it's lure and affect all targets within Close range. Targets must succeed on an Instinct Reaction Roll or become Entranced until they mark 2 Stress. While Entranced, a target is Vulnerable and the only action they take is to move closer to the Gigantactis's lure.

Reactions

  • Patient Predator
    stress 1

    When a target under the effect of Enchanting Lure moves within Very Close range, the Gigantactis can mark a stress to make a standard attack against the target.

Motives & tactics

Mesmerise Devour Be Patient

Experiences

  • Tempting +3

Gigantactis

Tier 2 bruiser

A humongous anglerfish. It entices its prey towards it and strikes with speed and ferocity.

Motives & Tactics: Mesmerise, Devour, Be Patient

Difficulty: 14 | Thresholds: 14 / 28 | HP: 7 | Stress: 3

ATK: +2 | Distended Jaw Bite: Very Close | 2d12+1 Physical

Experience: Tempting +3

HP:

Stress:

Features

Terrifying – Passive: When the Gigantactis makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

Seeing the light... – Passive: If the Gigantactis makes a standard attack against a target Entranced by their lure, the attack deals 2d12+10 damage instead of their standard damage.

Enchanting Lure – Action: Spend a Fear to light up it's lure and affect all targets within Close range. Targets must succeed on an Instinct Reaction Roll or become Entranced until they mark 2 Stress. While Entranced, a target is Vulnerable and the only action they take is to move closer to the Gigantactis's lure.

Patient Predator – Reaction: When a target under the effect of Enchanting Lure moves within Very Close range, the Gigantactis can mark a stress to make a standard attack against the target.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.