Demi-Hydra
Adversary overview
A stunted, malformed hydra born from alchemical preservation of a severed head. Its regenerated body twitches with unstable life, and its thoughts echo with the distant hunger of its parent.
When a Hydra loses a head, the head will usually decompose rapidly. However, if the head is preserved, through stunting that decomposition with alchemy or magic, and the regeneration process stimulated, a mutated body will begin growing from the stump. Relatively easy to kill, barely able to raise their over-sized head off the ground, though able to live without any heads like the Hydra. Nothing special but when paired with it’s parent Hydra, a group of Demi-Hydra can amplify the difficulty a fair bit.
Stat block
Standard attack
Features
Passives
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Dual-Headed Menace
The Demi-Hydra begins with one head and can have up to two. When the Demi-Hydra takes Major or greater damage, they lose a head.
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2 Heads > 1 Head
If the Demi-Hydra has two heads, it gains advantage on attack rolls.
Actions
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Unstable Regrowth
If the Demi-Hydra has any marked HP, spend a Fear to clear a HP and grow either one or two heads. If you choose to grow two heads, deal 1 Stress to the Demi-Hydra.
Reactions
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Echoing Chorus
If the parent Hydra uses Terrifying Chorus, or another Demi-Hydra uses this ability, within Far range, spend a Fear to make all PCs within Close range lose an additional 1 Hope.
Motives & tactics
Experiences
Demi-Hydra
Tier 2 standard
A stunted, malformed hydra born from alchemical preservation of a severed head. Its regenerated body twitches with unstable life, and its thoughts echo with the distant hunger of its parent.
Motives & Tactics : Protect the parent hydra, Overwhelm prey, Kill creators
Difficulty : 13 | Thresholds : 12/23 | HP : 4 | Stress : 3
ATK : +2 | Bite : Very Close | 2d8+3 Physical
Experience : —
HP :
STRESS :
Features
Demi-Hydra
When a Hydra loses a head, the head will usually decompose rapidly. However, if the head is preserved, through stunting that decomposition with alchemy or magic, and the regeneration process stimulated, a mutated body will begin growing from the stump. Relatively easy to kill, barely able to raise their over-sized head off the ground, though able to live without any heads like the Hydra. Nothing special but when paired with it’s parent Hydra, a group of Demi-Hydra can amplify the difficulty a fair bit.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Demi-Hydra Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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Remember to be respectful. Comments are moderated and should add to the discussion.