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Unit EX-CT Specter Class

Adversaries Designed by Geoff Nori • Art by Geoff Nori

Adversary overview

These spindly, matte-black clanks move with a jittering, mechanical speed.

Lithe and lightweight, these units focus on creating openings. They don’t just attack; they dismantle the party’s focus.

Stat block

Tier
1
Type
Solo
Difficulty
15
HP
6
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Mono Blade
Range: Melee
Damage: 1d10+3
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Relentless (1)

    This adversary can be spotlighted up to 1 times per GM turn. Spend Fear as usual to spotlight them.

  • Grindletooth Venom

    Targets who mark HP from the Specter's attacks are Vulnerable until they clear a HP.

Actions

  • Fumigation

    Drop a smoke bomb that fills the air within Close range with smoke, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.

Reactions

  • I Wasn't Using It Anyway

    When Specter takes Major or Severe damage, it may choose to shed a limb or a section of chassis to dampen the impact. If it does, reduce the damage category by one (Severe becomes Major, Major becomes Minor).

    Specter receives a permanent -2 to its Difficulty for the rest of the scene as its internal components become further exposed.

  • Hidden Blade

    When the Specter successfully makes a standard attack against a Vulnerable target, you can spend a Fear to deal Severe damage instead of their standard damage.

Motives & tactics

Obey core directives at all costs Sacrifice limbs to stay in the fight Eliminate all witnesses

Experiences

  • Intrusion +2

Unit EX-CT Specter Class

Tier 1 solo

These spindly, matte-black clanks move with a jittering, mechanical speed.

Motives & Tactics : Obey core directives at all costs, Sacrifice limbs to stay in the fight, Eliminate all witnesses

Difficulty : 15 | Thresholds : 9/16 | HP : 6 | Stress : 4

ATK : +4 | Mono Blade : Melee | 1d10+3 Physical

Experience : Intrusion +2

HP :

STRESS :

Features

Relentless (1) - Passive : This adversary can be spotlighted up to 1 times per GM turn. Spend Fear as usual to spotlight them.
Grindletooth Venom - Passive : Targets who mark HP from the Specter's attacks are Vulnerable until they clear a HP.
I Wasn't Using It Anyway - Reaction : When Specter takes Major or Severe damage, it may choose to shed a limb or a section of chassis to dampen the impact. If it does, reduce the damage category by one (Severe becomes Major, Major becomes Minor). Specter receives a permanent -2 to its Difficulty for the rest of the scene as its internal components become further exposed.
Hidden Blade - Reaction : When the Specter successfully makes a standard attack against a Vulnerable target, you can spend a Fear to deal Severe damage instead of their standard damage.
Fumigation - Action : Drop a smoke bomb that fills the air within Close range with smoke, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.